Overview
cemetery_tombstone5_damaged.p3d
Preview courtesy of Sam's Object Finder
LODs
5
Vertices
583
Faces
447
Textures
1
Materials
4
Size (X × Y × Z)
0.764 × 1.010 × 0.297 m

ODOL v54 · 19,829 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.764 m
size_y
1.010 m
size_z
0.297 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.647607744
geometrysphere
0.611150682
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.381886005, -0.504986525, -0.14844051
bboxmaxposition
0.381886005, 0.504986525, 0.14844051
bboxminvisual
-0.381886005, -0.504986525, -0.14844051
bboxmaxvisual
0.381886005, 0.504986525, 0.14844051

Centers

boundingcenter
-0.005521014, 0.118540481, -0.003862493
geometrycenter
-0.000043005, -0.04440999, 0.007600501
centerofmass
0.002301001, -0.045141876, 0.007823992
aimingcenter
-0.000043005, -0.04440999, 0.007600501

ByteIndices

geometry
2
geometryfire
4
geometryview
3
Level of Detail 5
1.000 411 verts 328 faces 1 tex
Resolution
1
Vertices
411
Faces
328
Height
1.0100

Textures

  • dz\structures\specific\cemeteries\data\cemetery_tombstone_5_co.paa

Materials

  • dz\structures\specific\cemeteries\data\cemetery_tombstone_5.rvmat
2.000 112 verts 64 faces 1 tex
Resolution
2
Vertices
112
Faces
64
Height
1.0100

Textures

  • dz\structures\specific\cemeteries\data\cemetery_tombstone_5_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.9212

Named selections (1)

  • component01

Named properties (1)

Name Value
drawimportance 0.1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.9212

Named selections (1)

  • component01
Fire Geometry 44 verts 43 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
44
Faces
43
Height
1.0100

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Cemetery_Tombstone5_damaged: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Cemetery_Tombstone5_damaged 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\cemeteries\data\cemetery_tombstone_5_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\specific\cemeteries\data\cemetery_tombstone_5.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\cemeteries\cemetery_tombstone5_damaged.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Cemeteries\Cemetery_Tombstone5_damaged.p3d — use the copy button in the page header to paste it elsewhere.