Overview
cemetery_tombstone8_damaged.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
889
Faces
759
Textures
1
Materials
3
Size (X × Y × Z)
0.700 × 1.066 × 1.004 m

ODOL v54 · 31,616 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.700 m
size_y
1.066 m
size_z
1.004 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.811549604
geometrysphere
0.811549544
sbsource
Visual
shadowoffset
—
minshadow
6

Mass

mass
99.999984741
massreciprocal
0.010000002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.35017851, -0.53303355, -0.501859546
bboxmaxposition
0.35017851, 0.53303355, 0.501859546
bboxminvisual
-0.35017851, -0.53303355, -0.501859546
bboxmaxvisual
0.35017851, 0.53303355, 0.501859546

Centers

boundingcenter
-0.060773492, 0.144263521, 0.365546525
geometrycenter
0, 0, 0
centerofmass
0.00770329, -0.076683827, -0.182205215
aimingcenter
0, 0, 0

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
1.000 467 verts 422 faces 1 tex
Resolution
1
Vertices
467
Faces
422
Height
1.0490

Textures

  • dz\structures\specific\cemeteries\data\cemetery_tombstone_8_co.paa

Materials

  • dz\structures\specific\cemeteries\data\cemetery_tombstone_8.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 259 verts 202 faces 1 tex
Resolution
2
Vertices
259
Faces
202
Height
1.0484

Textures

  • dz\structures\specific\cemeteries\data\cemetery_tombstone_8_co.paa

Materials

  • dz\structures\specific\cemeteries\data\cemetery_tombstone_8.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 96 verts 54 faces 1 tex
Resolution
3
Vertices
96
Faces
54
Height
1.0484

Textures

  • dz\structures\specific\cemeteries\data\cemetery_tombstone_8_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 24 verts 36 faces 0 tex
Resolution
9999999827968
Vertices
24
Faces
36
Height
1.0661

Named selections (3)

  • component01
  • component02
  • component03

Named properties (1)

Name Value
drawimportance 0.1
View Geometry 8 verts 8 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
8
Height
1.0336

Named selections (1)

  • component01
Fire Geometry 35 verts 37 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
35
Faces
37
Height
1.0484

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Cemetery_Tombstone8_damaged: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Cemetery_Tombstone8_damaged 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\cemeteries\data\cemetery_tombstone_8_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\specific\cemeteries\data\cemetery_tombstone_8.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\cemeteries\cemetery_tombstone8_damaged.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Cemeteries\Cemetery_Tombstone8_damaged.p3d — use the copy button in the page header to paste it elsewhere.