Overview
cemetery_tombstone9.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
204
Faces
180
Textures
1
Materials
2
Size (X × Y × Z)
1.557 × 2.261 × 0.275 m

ODOL v54 · 8,440 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.557 m
size_y
2.261 m
size_z
0.275 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.171194911
geometrysphere
1.366388559
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
20
massreciprocal
0.050000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.77839452, -1.130600929, -0.137697533
bboxmaxposition
0.77839452, 1.130601048, 0.137697533
bboxminvisual
-0.77839452, -1.130600929, -0.137697533
bboxmaxvisual
0.77839452, 1.130601048, 0.137697533

Centers

boundingcenter
0.023474514, 0.872588992, 0.015034493
geometrycenter
0, -0.000010908, 0
centerofmass
-0.015132475, 0.328087598, -0.007390655
aimingcenter
0, -0.000010908, 0

ByteIndices

geometry
1
geometryfire
3
geometryview
2
Level of Detail 4
1.000 140 verts 84 faces 1 tex
Resolution
1
Vertices
140
Faces
84
Height
2.2513

Textures

  • dz\structures\specific\cemeteries\data\church_tomb_co.paa

Materials

  • dz\structures\specific\cemeteries\data\church_tomb_1.rvmat
Geometry 16 verts 24 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
24
Height
2.2290

Named selections (2)

  • component01
  • component02

Named properties (1)

Name Value
drawimportance 0.1
View Geometry 16 verts 24 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
24
Height
2.2290

Named selections (2)

  • component01
  • component02

Named properties (1)

Name Value
drawimportance 0.1
Fire Geometry 32 verts 48 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
32
Faces
48
Height
2.2612

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Materials

  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Cemetery_Tombstone9: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Cemetery_Tombstone9 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\cemeteries\data\church_tomb_co.paa
Materials 2
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\specific\cemeteries\data\church_tomb_1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\cemeteries\cemetery_tombstone9.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Cemeteries\Cemetery_Tombstone9.p3d — use the copy button in the page header to paste it elsewhere.