Overview
chapel.p3d
Preview courtesy of Sam's Object Finder
LODs
13
Vertices
25,187
Faces
18,492
Textures
6
Materials
10
Proxies
1
Size (X × Y × Z)
10.098 × 11.477 × 5.962 m

ODOL v54 · 606,355 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 41

Size

size_x
10.098 m
size_y
11.477 m
size_z
5.962 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
7.748254776
geometrysphere
6.917284012
sbsource
Visual
shadowoffset
—
minshadow
13

Mass

mass
96341.2890625
massreciprocal
0.00001038
armor
200
armorreciprocal
0.005

Map

maptype
9
map
chapel

Properties

class
house

Bounds

bboxminposition
-5.048961639, -5.738372803, -2.981160641
bboxmaxposition
5.048961639, 5.738372803, 2.981160641
bboxminvisual
-5.048961639, -5.738372803, -2.981160641
bboxmaxvisual
5.048961639, 5.738372803, 2.981160641

Centers

boundingcenter
2.236495972, 4.270802498, -0.111171365
geometrycenter
-2.228405952, 0.056272984, 0.117746353
centerofmass
-1.839364529, -1.032487631, 0.120513581
aimingcenter
-2.228405952, 0.056272984, 0.117746353

ByteIndices

memory
7
geometry
6
geometryfire
12
geometryview
11
roadway
8
paths
9
hitpoints
10
Level of Detail 13
1.000 11,297 verts 7,745 faces 2 tex
Resolution
1
Vertices
11,297
Faces
7,745
Height
11.3599
Proxies
1

Proxies (1)

  • dz\structures\specific\churches\proxy\chapel_table_proxy

Named selections (1)

  • doors1

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\specific\churches\data\chapel_01_details_co.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\specific\churches\data\chapel_01_details.rvmat
  • dz\structures\specific\churches\data\chapel_01_ext.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 5,897 verts 3,615 faces 1 tex
Resolution
2
Vertices
5,897
Faces
3,615
Height
11.3599

Named selections (1)

  • doors1

Textures

  • dz\structures\specific\churches\data\chapel_01_details_co.paa

Materials

  • dz\structures\specific\churches\data\chapel_01_details.rvmat
  • dz\structures\specific\churches\data\chapel_01_ext.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,815 verts 1,753 faces 1 tex
Resolution
3
Vertices
2,815
Faces
1,753
Height
11.3599

Named selections (1)

  • doors1

Textures

  • dz\structures\specific\churches\data\chapel_01_details_co.paa

Materials

  • dz\structures\specific\churches\data\chapel_01_details.rvmat
  • dz\structures\specific\churches\data\chapel_01_ext.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,330 verts 832 faces 1 tex
Resolution
4
Vertices
1,330
Faces
832
Height
11.3599

Named selections (1)

  • 4-2

Textures

  • dz\structures\specific\churches\data\chapel_01_details_co.paa

Materials

  • dz\structures\specific\churches\data\chapel_01_details.rvmat
  • dz\structures\specific\churches\data\chapel_01_ext.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 613 verts 381 faces 1 tex
Resolution
5
Vertices
613
Faces
381
Height
11.3599

Textures

  • dz\structures\specific\churches\data\chapel_01_details_co.paa

Materials

  • dz\structures\specific\churches\data\chapel_01_details.rvmat
  • dz\structures\specific\churches\data\chapel_01_ext.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 230 verts 144 faces 1 tex
Resolution
6
Vertices
230
Faces
144
Height
10.1888

Textures

  • dz\structures\specific\churches\data\chapel_01_mlod_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 319 verts 509 faces 0 tex
Resolution
9999999827968
Vertices
319
Faces
509
Height
11.3599
Proxies
1

Proxies (1)

  • dz\structures\specific\churches\proxy\chapel_table_proxy

Named selections (1)

  • doors1

Named properties (2)

Name Value
class house
map chapel
Memory 79 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
79
Faces
0
Height
3.6347
Roadway 86 verts 107 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
86
Faces
107
Height
7.4845

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_thick_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
Paths 41 verts 31 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
41
Faces
31
Height
1.6397

Named selections (6)

  • actionbegin1
  • actionend1
  • in1
  • in2
  • in3
  • in4
Hitpoints 4 verts 1 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
4
Faces
1
Height
0.7511

Named selections (1)

  • doors1

Materials

  • dz\data\data\penetration\wood_desk.rvmat
View Geometry 747 verts 665 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
747
Faces
665
Height
10.1888
Proxies
1

Proxies (1)

  • dz\structures\specific\churches\proxy\chapel_table_proxy

Named selections (1)

  • doors1

Named properties (1)

Name Value
lodnoshadow 1
Fire Geometry 1,729 verts 2,709 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,729
Faces
2,709
Height
11.3426
Proxies
1

Proxies (1)

  • dz\structures\specific\churches\proxy\chapel_table_proxy

Named selections (1)

  • doors1

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\penetration\wood_desk.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgSkeletons
{
	class Skeleton1Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Chapel: Default
	{
		SkeletonName = "Skeleton1Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6755161";
			};
		};
	};
};
CfgSkeletons · Skeleton1Doors 1
BoneParent
doors1 —
CfgModels · Chapel 0

No Sections in model.cfg.

Proxies 1
  • dz\structures\specific\churches\proxy\chapel_table_proxy
Textures 6
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\specific\churches\data\chapel_01_details_co.paa
  • dz\structures\specific\churches\data\chapel_01_mlod_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_thick_ext.paa
Materials 10
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\specific\churches\data\chapel_01_details.rvmat
  • dz\structures\specific\churches\data\chapel_01_ext.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\churches\chapel.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\churches\Chapel.p3d — use the copy button in the page header to paste it elsewhere.