Overview
LODs
6
Vertices
1,194
Faces
910
Textures
1
Materials
2
Size (X × Y × Z)
0.699 × 2.536 × 1.953 m

ODOL v54 · 36,811 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.699 m
size_y
2.536 m
size_z
1.953 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.224821329
geometrysphere
1.119347811
sbsource
Visual
shadowoffset
minshadow
6

Mass

mass
200.000015259
massreciprocal
0.004999999
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.42181015, 0.364217013, -0.969440997
bboxmaxposition
-0.722523034, 2.899879932, 0.984021068
bboxminvisual
-1.42181015, 0.364217013, -0.969440997
bboxmaxvisual
-0.722523034, 2.899879932, 0.984021068

Centers

boundingcenter
0, 0, 0
geometrycenter
-1.064152598, 0.840664387, 0.007290035
centerofmass
-1.041530728, 0.840664208, 0.005906672
aimingcenter
-1.064152598, 0.840664387, 0.007290035

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
1.000 666 verts 520 faces 1 tex
Resolution
1
Vertices
666
Faces
520
Height
2.5357

Textures

  • dz\structures\specific\churches\data\chapel_01_table_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 304 verts 228 faces 1 tex
Resolution
2
Vertices
304
Faces
228
Height
2.5355

Textures

  • dz\structures\specific\churches\data\chapel_01_table_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 124 verts 84 faces 1 tex
Resolution
3
Vertices
124
Faces
84
Height
2.5355

Textures

  • dz\structures\specific\churches\data\chapel_01_table_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 12 verts 10 faces 0 tex
Resolution
9999999827968
Vertices
12
Faces
10
Height
0.8611

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
View Geometry 20 verts 16 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
20
Faces
16
Height
0.2402

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\wood_desk.rvmat
Fire Geometry 68 verts 52 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
68
Faces
52
Height
1.3720

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08

Materials

  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Chapel_table_proxy: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Chapel_table_proxy 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\churches\data\chapel_01_table_co.paa
Materials 2
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood_desk.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\churches\proxy\chapel_table_proxy.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\churches\Proxy\Chapel_table_proxy.p3d — use the copy button in the page header to paste it elsewhere.