Overview
LODs
3
Vertices
412
Faces
183
Textures
1
Materials
0
Size (X × Y × Z)
1.293 × 2.476 × 0.111 m

ODOL v54 · 7,276 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.293 m
size_y
2.476 m
size_z
0.111 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.24195075
geometrysphere
1.397933602
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
250
massreciprocal
0.004
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.646586537, -1.238213658, -0.055425495
bboxmaxposition
0.646586537, 1.238213539, 0.055425495
bboxminvisual
-0.646586537, -1.238213658, -0.055425495
bboxmaxvisual
0.646586537, 1.238213539, 0.055425495

Centers

boundingcenter
0.444973558, 1.213356733, -0.456564516
geometrycenter
0, -0.00000006, 0.000914007
centerofmass
-0.00174282, 0.469635904, -0.001451191
aimingcenter
0, -0.00000006, 0.000914007

ByteIndices

geometry
1
geometryfire
2
geometryview
2
Level of Detail 3
1.000 368 verts 115 faces 1 tex
Resolution
1
Vertices
368
Faces
115
Height
2.4764

Textures

  • dz\structures\specific\churches\data\cross_1_co.paa
Geometry 20 verts 32 faces 0 tex
Resolution
9999999827968
Vertices
20
Faces
32
Height
2.4764

Named selections (2)

  • component01
  • component02
View Geometry 24 verts 36 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
24
Faces
36
Height
2.4764

Named selections (4)

  • component01
  • component02
  • component03
  • crossviewgeometry
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class church_cross_1a: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · church_cross_1a 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\churches\data\cross_1_co.paa

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\churches\proxy\church_cross_1a.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\churches\Proxy\church_cross_1a.p3d — use the copy button in the page header to paste it elsewhere.