Overview
dead_pile3.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
12,282
Faces
14,946
Textures
1
Materials
2
Size (X × Y × Z)
3.781 × 0.679 × 3.391 m

ODOL v54 · 520,009 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
3.781 m
size_y
0.679 m
size_z
3.391 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.041797876
geometrysphere
2.560993195
sbsource
Visual
shadowoffset
—
minshadow
7

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.890458345, -0.339395851, -1.695616484
bboxmaxposition
1.890458345, 0.339395851, 1.695616484
bboxminvisual
-1.890458345, -0.339395851, -1.695616484
bboxmaxvisual
1.890458345, 0.339395851, 1.695616484

Centers

boundingcenter
-0.046267867, 0.287594169, 0.127643466
geometrycenter
0, -0.00812754, 0
centerofmass
0, 0, 0
aimingcenter
0, -0.00812754, 0

ByteIndices

geometry
4
geometryfire
6
geometryview
6
roadway
5
Level of Detail 7
1.000 5,830 verts 7,973 faces 1 tex
Resolution
1
Vertices
5,830
Faces
7,973
Height
0.6757

Named selections (1)

  • dead_bodies03_lod1

Textures

  • dz\structures\specific\deadbodies\data\dead_bodies03_co.paa

Materials

  • dz\structures\specific\deadbodies\data\dead_bodies03.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 3,304 verts 3,965 faces 1 tex
Resolution
2
Vertices
3,304
Faces
3,965
Height
0.6739

Named selections (1)

  • dead_bodies03_lod2

Textures

  • dz\structures\specific\deadbodies\data\dead_bodies03_co.paa

Materials

  • dz\structures\specific\deadbodies\data\dead_bodies03.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,057 verts 1,980 faces 1 tex
Resolution
3
Vertices
2,057
Faces
1,980
Height
0.6476

Named selections (1)

  • dead_bodies03_lod3

Textures

  • dz\structures\specific\deadbodies\data\dead_bodies03_co.paa

Materials

  • dz\structures\specific\deadbodies\data\dead_bodies03.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,067 verts 988 faces 1 tex
Resolution
4
Vertices
1,067
Faces
988
Height
0.6554

Named selections (1)

  • dead_bodies03_lod4

Textures

  • dz\structures\specific\deadbodies\data\dead_bodies03_co.paa

Materials

  • dz\structures\specific\deadbodies\data\dead_bodies03.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 12 verts 20 faces 0 tex
Resolution
9999999827968
Vertices
12
Faces
20
Height
0.6625

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\dirt.rvmat

Named properties (1)

Name Value
damage no
Roadway 0 verts 0 faces 0 tex
Resolution
3.0000000280822E+15
Vertices
0
Faces
0
View Geometry 12 verts 20 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
12
Faces
20
Height
0.6625

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\dirt.rvmat

Named properties (3)

Name Value
class house
prefershadowvolume 0
sbsource shadowvolume
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Dead_pile3: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Dead_pile3 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\deadbodies\data\dead_bodies03_co.paa
Materials 2
  • dz\data\data\penetration\dirt.rvmat
  • dz\structures\specific\deadbodies\data\dead_bodies03.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\deadbodies\dead_pile3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\DeadBodies\Dead_pile3.p3d — use the copy button in the page header to paste it elsewhere.