Overview
hanged_civil.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
11,346
Faces
13,084
Textures
3
Materials
4
Size (X × Y × Z)
0.548 × 7.893 × 0.575 m

ODOL v54 · 422,265 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
0.548 m
size_y
7.893 m
size_z
0.575 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.966665506
geometrysphere
1.050537467
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
80
massreciprocal
0.0125
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.274214804, -3.94673419, -0.287281722
bboxmaxposition
0.274214804, 3.946733952, 0.287281722
bboxminvisual
-0.274214804, -3.94673419, -0.287281722
bboxmaxvisual
0.274214804, 3.946733952, 0.287281722

Centers

boundingcenter
0.005250812, 4.792354107, -0.000000089
geometrycenter
0, -2.97415781, 0
centerofmass
0, -2.97415781, -0.000000012
aimingcenter
0, -2.97415781, 0

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 5,460 verts 5,356 faces 3 tex
Resolution
1
Vertices
5,460
Faces
5,356
Height
7.8614

Textures

  • dz\structures\specific\deadbodies\data\hanged_co.paa
  • dz\structures\specific\deadbodies\data\hanged_head_mc.paa
  • dz\structures\specific\deadbodies\data\mouth_co.paa

Materials

  • dz\structures\specific\deadbodies\data\hanged.rvmat
  • dz\structures\specific\deadbodies\data\hhl.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 3,011 verts 4,335 faces 3 tex
Resolution
2
Vertices
3,011
Faces
4,335
Height
7.8605

Textures

  • dz\structures\specific\deadbodies\data\hanged_co.paa
  • dz\structures\specific\deadbodies\data\hanged_head_mc.paa
  • dz\structures\specific\deadbodies\data\mouth_co.paa

Materials

  • dz\structures\specific\deadbodies\data\hanged.rvmat
  • dz\structures\specific\deadbodies\data\hhl.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,585 verts 2,041 faces 2 tex
Resolution
3
Vertices
1,585
Faces
2,041
Height
7.8610

Textures

  • dz\structures\specific\deadbodies\data\hanged_co.paa
  • dz\structures\specific\deadbodies\data\hanged_head_mc.paa

Materials

  • dz\structures\specific\deadbodies\data\hanged.rvmat
  • dz\structures\specific\deadbodies\data\hhl.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 969 verts 1,042 faces 2 tex
Resolution
4
Vertices
969
Faces
1,042
Height
7.8600

Textures

  • dz\structures\specific\deadbodies\data\hanged_co.paa
  • dz\structures\specific\deadbodies\data\hanged_head_mc.paa

Materials

  • dz\structures\specific\deadbodies\data\hanged.rvmat
  • dz\structures\specific\deadbodies\data\hhl.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 280 verts 274 faces 1 tex
Resolution
5
Vertices
280
Faces
274
Height
1.7987

Textures

  • dz\structures\specific\deadbodies\data\hanged_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.9452

Named selections (1)

  • component01

Named properties (1)

Name Value
damage no
Memory 1 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Other named selections (1)

View Geometry 12 verts 10 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
12
Faces
10
Height
1.8521

Named selections (1)

  • component01
Fire Geometry 20 verts 20 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
20
Faces
20
Height
1.7590

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\meatbones.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Hanged_civil: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Hanged_civil 0

No Sections in model.cfg.

Textures 3
  • dz\structures\specific\deadbodies\data\hanged_co.paa
  • dz\structures\specific\deadbodies\data\hanged_head_mc.paa
  • dz\structures\specific\deadbodies\data\mouth_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\meatbones.rvmat
  • dz\structures\specific\deadbodies\data\hanged.rvmat
  • dz\structures\specific\deadbodies\data\hhl.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\deadbodies\hanged_civil.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\DeadBodies\Hanged_civil.p3d — use the copy button in the page header to paste it elsewhere.