Overview
hanged_doctor.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
14,116
Faces
20,534
Textures
4
Materials
5
Size (X × Y × Z)
0.566 × 7.986 × 0.575 m

ODOL v54 · 626,774 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
0.566 m
size_y
7.986 m
size_z
0.575 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.013515472
geometrysphere
1.050537467
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
80
massreciprocal
0.0125
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.283073306, -3.993200064, -0.287281722
bboxmaxposition
0.283073306, 3.993199825, 0.287281722
bboxminvisual
-0.283073306, -3.993200064, -0.287281722
bboxmaxvisual
0.283073306, 3.993199825, 0.287281722

Centers

boundingcenter
-0.003607705, 4.838819981, -0.000000089
geometrycenter
0.008858502, -3.020623684, 0
centerofmass
0.008858502, -3.020623922, -0.000000012
aimingcenter
0.008858502, -3.020623684, 0

ByteIndices

memory
6
geometry
5
geometryfire
5
geometryview
5
Level of Detail 7
1.000 6,976 verts 10,954 faces 4 tex
Resolution
1
Vertices
6,976
Faces
10,954
Height
7.9552

Named selections (1)

  • body

Textures

  • dz\structures\specific\deadbodies\data\doctor_co.paa
  • dz\structures\specific\deadbodies\data\doctorhair_ca.paa
  • dz\structures\specific\deadbodies\data\hanged_co.paa
  • dz\structures\specific\deadbodies\data\hanged_head_mc.paa

Materials

  • dz\structures\specific\deadbodies\data\doctor.rvmat
  • dz\structures\specific\deadbodies\data\doctorhair.rvmat
  • dz\structures\specific\deadbodies\data\hanged.rvmat
  • dz\structures\specific\deadbodies\data\hhl.rvmat
2.000 3,529 verts 5,142 faces 4 tex
Resolution
2
Vertices
3,529
Faces
5,142
Height
7.9551

Named selections (1)

  • body

Textures

  • dz\structures\specific\deadbodies\data\doctor_co.paa
  • dz\structures\specific\deadbodies\data\doctorhair_ca.paa
  • dz\structures\specific\deadbodies\data\hanged_co.paa
  • dz\structures\specific\deadbodies\data\hanged_head_mc.paa

Materials

  • dz\structures\specific\deadbodies\data\doctor.rvmat
  • dz\structures\specific\deadbodies\data\doctorhair.rvmat
  • dz\structures\specific\deadbodies\data\hanged.rvmat
3.000 1,917 verts 2,550 faces 4 tex
Resolution
3
Vertices
1,917
Faces
2,550
Height
7.9551

Named selections (1)

  • body

Textures

  • dz\structures\specific\deadbodies\data\doctor_co.paa
  • dz\structures\specific\deadbodies\data\doctorhair_ca.paa
  • dz\structures\specific\deadbodies\data\hanged_co.paa
  • dz\structures\specific\deadbodies\data\hanged_head_mc.paa

Materials

  • dz\structures\specific\deadbodies\data\doctor.rvmat
  • dz\structures\specific\deadbodies\data\doctorhair.rvmat
  • dz\structures\specific\deadbodies\data\hanged.rvmat
4.000 1,113 verts 1,256 faces 4 tex
Resolution
4
Vertices
1,113
Faces
1,256
Height
7.9550

Named selections (1)

  • body

Textures

  • dz\structures\specific\deadbodies\data\doctor_co.paa
  • dz\structures\specific\deadbodies\data\doctorhair_ca.paa
  • dz\structures\specific\deadbodies\data\hanged_co.paa
  • dz\structures\specific\deadbodies\data\hanged_head_mc.paa

Materials

  • dz\structures\specific\deadbodies\data\doctor.rvmat
  • dz\structures\specific\deadbodies\data\doctorhair.rvmat
  • dz\structures\specific\deadbodies\data\hanged.rvmat
5.000 571 verts 626 faces 2 tex
Resolution
5
Vertices
571
Faces
626
Height
1.9277

Named selections (1)

  • body

Textures

  • dz\structures\specific\deadbodies\data\doctor_co.paa
  • dz\structures\specific\deadbodies\data\doctorhair_ca.paa
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.9452

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\meatbones.rvmat

Named properties (1)

Name Value
damage no
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
5.2243

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Hanged_doctor: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Hanged_doctor 0

No Sections in model.cfg.

Textures 4
  • dz\structures\specific\deadbodies\data\doctor_co.paa
  • dz\structures\specific\deadbodies\data\doctorhair_ca.paa
  • dz\structures\specific\deadbodies\data\hanged_co.paa
  • dz\structures\specific\deadbodies\data\hanged_head_mc.paa
Materials 5
  • dz\data\data\penetration\meatbones.rvmat
  • dz\structures\specific\deadbodies\data\doctor.rvmat
  • dz\structures\specific\deadbodies\data\doctorhair.rvmat
  • dz\structures\specific\deadbodies\data\hanged.rvmat
  • dz\structures\specific\deadbodies\data\hhl.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\deadbodies\hanged_doctor.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\DeadBodies\Hanged_doctor.p3d — use the copy button in the page header to paste it elsewhere.