Overview
hotel_damaged_decal1.p3d
Preview courtesy of Sam's Object Finder
LODs
1
Vertices
26
Faces
16
Textures
0
Materials
1
Size (X × Y × Z)
62.763 × 0.000 × 89.386 m

ODOL v54 · 2,904 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
62.763 m
size_y
0.000 m
size_z
89.386 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
45.118900299
geometrysphere
45.118900299
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-31.381601334, 0, -44.69310379
bboxmaxposition
31.381601334, 0, 44.69310379
bboxminvisual
-31.381601334, 0, -44.69310379
bboxmaxvisual
31.381601334, 0, 44.69310379

Centers

boundingcenter
8.501199722, 0.011075387, 14.127502441
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 1
0.000 26 verts 16 faces 0 tex
Resolution
0
Vertices
26
Faces
16

Materials

  • dz\structures\specific\hotel\data\houseb_t_decal.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Hotel_Damaged_Decal1: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Hotel_Damaged_Decal1 0

No Sections in model.cfg.

Materials 1
  • dz\structures\specific\hotel\data\houseb_t_decal.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\hotel\hotel_damaged_decal1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Hotel\Hotel_Damaged_Decal1.p3d — use the copy button in the page header to paste it elsewhere.