Overview
LODs
5
Vertices
9,803
Faces
7,307
Textures
0
Materials
1
Size (X × Y × Z)
21.370 × 40.613 × 15.528 m

ODOL v54 · 296,791 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
21.370 m
size_y
40.613 m
size_z
15.528 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
42.149681091
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-16.673601151, 0, -8.104850769
bboxmaxposition
4.696609974, 40.612503052, 7.42291069
bboxminvisual
-16.673601151, 0, -8.104850769
bboxmaxvisual
4.696609974, 40.612503052, 7.42291069

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

geometry
3
geometryfire
4
geometryview
4
Level of Detail 5
1.000 5,273 verts 3,980 faces 0 tex
Resolution
1
Vertices
5,273
Faces
3,980
Height
24.6285

Materials

  • dz\structures\specific\hotel\data\houseb_tenment_dayz.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,979 verts 2,110 faces 0 tex
Resolution
2
Vertices
2,979
Faces
2,110
Height
24.6285

Materials

  • dz\structures\specific\hotel\data\houseb_tenment_dayz.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,333 verts 990 faces 0 tex
Resolution
3
Vertices
1,333
Faces
990
Height
24.6285

Materials

  • dz\structures\specific\hotel\data\houseb_tenment_dayz.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
View Geometry 218 verts 227 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
218
Faces
227
Height
22.2044

Named selections (24)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class HouseB_Tenement_DayZ_proxy: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · HouseB_Tenement_DayZ_proxy 0

No Sections in model.cfg.

Materials 1
  • dz\structures\specific\hotel\data\houseb_tenment_dayz.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\hotel\proxy\houseb_tenement_dayz_proxy.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Hotel\Proxy\HouseB_Tenement_DayZ_proxy.p3d — use the copy button in the page header to paste it elsewhere.