Overview
lunapark_shooting_gallery.p3d
Preview courtesy of Sam's Object Finder
LODs
13
Vertices
44,560
Faces
24,048
Textures
7
Materials
6
Proxies
1
Size (X × Y × Z)
4.411 × 3.653 × 9.860 m

ODOL v54 · 1,024,344 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 41

Size

size_x
4.411 m
size_y
3.653 m
size_z
9.860 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.43109417
geometrysphere
5.578761101
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
102857
massreciprocal
0.000009722
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-2.205270052, -1.826269269, -4.929904938
bboxmaxposition
2.205270052, 1.826269269, 4.929904938
bboxminvisual
-2.205270052, -1.826269269, -4.929904938
bboxmaxvisual
2.205270052, 1.826269269, 4.929904938

Centers

boundingcenter
-1.035170078, 1.661050916, -0.226944685
geometrycenter
0, 0.000000179, 0.129763126
centerofmass
0.813367188, 0.324469954, -1.031243086
aimingcenter
0, 0.000000179, 0.129763126

ByteIndices

memory
8
geometry
7
geometryfire
12
geometryview
11
roadway
9
hitpoints
10
Level of Detail 13
0.000 21,182 verts 10,314 faces 3 tex
Resolution
0
Vertices
21,182
Faces
10,314
Height
3.6465
Proxies
1

Proxies (1)

  • dz\structures\industrial\cementworks\proxy\ground_garbage_long_fix

Named selections (1)

  • doors1

Textures

  • dz\structures\specific\lunapark\data\shooting_galery_det_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_ext_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_int_co.paa

Materials

  • dz\structures\specific\lunapark\data\shooting_galery_det.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_ext_.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_int.rvmat
1.000 10,068 verts 4,562 faces 3 tex
Resolution
1
Vertices
10,068
Faces
4,562
Height
3.6412

Named selections (1)

  • doors1

Textures

  • dz\structures\specific\lunapark\data\shooting_galery_det_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_ext_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_int_co.paa

Materials

  • dz\structures\specific\lunapark\data\shooting_galery_det.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_ext_.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_int.rvmat
2.000 5,345 verts 2,210 faces 3 tex
Resolution
2
Vertices
5,345
Faces
2,210
Height
3.6383

Named selections (1)

  • doors1

Textures

  • dz\structures\specific\lunapark\data\shooting_galery_det_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_ext_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_int_co.paa

Materials

  • dz\structures\specific\lunapark\data\shooting_galery_det.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_ext_.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_int.rvmat
3.000 2,669 verts 1,071 faces 3 tex
Resolution
3
Vertices
2,669
Faces
1,071
Height
3.6383

Named selections (1)

  • doors1

Textures

  • dz\structures\specific\lunapark\data\shooting_galery_det_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_ext_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_int_co.paa

Materials

  • dz\structures\specific\lunapark\data\shooting_galery_det.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_ext_.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_int.rvmat
4.000 1,231 verts 447 faces 3 tex
Resolution
4
Vertices
1,231
Faces
447
Height
3.4215

Named selections (1)

  • doors1

Textures

  • dz\structures\specific\lunapark\data\shooting_galery_det_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_ext_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_int_co.paa

Materials

  • dz\structures\specific\lunapark\data\shooting_galery_det.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_ext_.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_int.rvmat
5.000 622 verts 222 faces 3 tex
Resolution
5
Vertices
622
Faces
222
Height
3.4215

Named selections (1)

  • doors1

Textures

  • dz\structures\specific\lunapark\data\shooting_galery_det_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_ext_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_int_co.paa

Materials

  • dz\structures\specific\lunapark\data\shooting_galery_det.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_ext_.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_int.rvmat
6.000 209 verts 67 faces 2 tex
Resolution
6
Vertices
209
Faces
67
Height
3.5486

Textures

  • dz\structures\specific\lunapark\data\shooting_galery_det_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_ext_co.paa

Materials

  • dz\structures\specific\lunapark\data\shooting_galery_det.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_ext_.rvmat
Geometry 216 verts 306 faces 0 tex
Resolution
9999999827968
Vertices
216
Faces
306
Height
3.6525

Named selections (1)

  • doors1

Named properties (3)

Name Value
class house
map building
damage no
Memory 9 verts 0 faces 0 tex
Roadway 32 verts 17 faces 4 tex
Resolution
3.0000000280822E+15
Vertices
32
Faces
17
Height
3.6473

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
Hitpoints 1 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
1
Faces
0

Named selections (1)

  • doors1
View Geometry 753 verts 1,222 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
753
Faces
1,222
Height
3.5562

Named selections (1)

  • doors1
Fire Geometry 2,223 verts 3,610 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
2,223
Faces
3,610
Height
3.6412

Named selections (1)

  • doors1

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubberplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton1Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Lunapark_Shooting_Gallery: Default
	{
		SkeletonName = "Skeleton1Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6755161";
			};
		};
	};
};
CfgSkeletons · Skeleton1Doors 1
BoneParent
doors1 —
CfgModels · Lunapark_Shooting_Gallery 0

No Sections in model.cfg.

Proxies 1
  • dz\structures\industrial\cementworks\proxy\ground_garbage_long_fix
Textures 7
  • dz\structures\specific\lunapark\data\shooting_galery_det_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_ext_co.paa
  • dz\structures\specific\lunapark\data\shooting_galery_int_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
Materials 6
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubberplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_det.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_ext_.rvmat
  • dz\structures\specific\lunapark\data\shooting_galery_int.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\lunapark\lunapark_shooting_gallery.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Lunapark\Lunapark_Shooting_Gallery.p3d — use the copy button in the page header to paste it elsewhere.