Overview
prison_wall_small.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
4,364
Faces
2,962
Textures
4
Materials
7
Size (X × Y × Z)
17.255 × 9.562 × 3.747 m

ODOL v54 · 127,482 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
17.255 m
size_y
9.562 m
size_z
3.747 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.946252823
geometrysphere
10.020334244
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
4000
massreciprocal
0.00025
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-8.627682686, -4.780920029, -1.873558998
bboxmaxposition
8.627682686, 4.780920029, 1.873558998
bboxminvisual
-8.627682686, -4.780920029, -1.873558998
bboxmaxvisual
8.627682686, 4.780920029, 1.873558998

Centers

boundingcenter
15.574105263, 2.76515007, -9.484015465
geometrycenter
0, 0.007885695, -0.075849771
centerofmass
-0.000000244, 0.007885743, -0.07584966
aimingcenter
0, 0.007885695, -0.075849771

ByteIndices

geometry
6
geometryfire
8
geometryview
7
Level of Detail 9
0.000 1,728 verts 1,302 faces 3 tex
Resolution
0
Vertices
1,728
Faces
1,302
Height
9.5020

Textures

  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metalcoloured_co.paa

Materials

  • dz\structures\specific\prison\data\prison_ext_wall2.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_fence1.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_lfence.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_sfence.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 1,326 verts 892 faces 3 tex
Resolution
1
Vertices
1,326
Faces
892
Height
9.4862

Textures

  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metalcoloured_co.paa

Materials

  • dz\structures\specific\prison\data\prison_ext_wall2.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_fence1.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_lfence.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_sfence.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 804 verts 468 faces 3 tex
Resolution
2
Vertices
804
Faces
468
Height
9.4862

Textures

  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metalcoloured_co.paa

Materials

  • dz\structures\specific\prison\data\prison_ext_wall2.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_fence1.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_lfence.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_sfence.rvmat
3.000 244 verts 142 faces 1 tex
Resolution
3
Vertices
244
Faces
142
Height
9.4862

Textures

  • dz\structures\data\metal\metalcoloured_co.paa

Materials

  • dz\structures\specific\prison\data\prison_ext_wall2.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_fence1.rvmat
4.000 150 verts 84 faces 1 tex
Resolution
4
Vertices
150
Faces
84
Height
9.4862

Textures

  • dz\structures\data\metal\metalcoloured_co.paa

Materials

  • dz\structures\specific\prison\data\prison_ext_wall2.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_fence1.rvmat
5.000 40 verts 20 faces 1 tex
Resolution
5
Vertices
40
Faces
20
Height
6.5983

Textures

  • dz\structures\specific\prison\data\prison_ext_wall2_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
9.5461

Named selections (1)

  • component01

Named properties (1)

Name Value
damage no
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
6.6073

Named selections (1)

  • component01
Fire Geometry 56 verts 42 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
56
Faces
42
Height
9.1307

Named selections (7)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\ironplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Prison_Wall_Small: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Prison_Wall_Small 0

No Sections in model.cfg.

Textures 4
  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metalcoloured_co.paa
  • dz\structures\specific\prison\data\prison_ext_wall2_mlod_co.paa
Materials 7
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall2.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_fence1.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_lfence.rvmat
  • dz\structures\specific\prison\data\prison_ext_wall_sfence.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\prison\prison_wall_small.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\prison\Prison_Wall_Small.p3d — use the copy button in the page header to paste it elsewhere.