Overview
Radio Control Panel
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
10,937
Faces
9,962
Textures
1
Materials
2
Proxies
1
Size (X × Y × Z)
1.229 × 2.000 × 2.075 m

ODOL v54 · 316,615 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 38

Size

size_x
1.229 m
size_y
2.000 m
size_z
2.075 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.171306372
geometrysphere
1.482157826
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
500
massreciprocal
0.002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-0.515161991, -0.000293335, -0.996992052
bboxmaxposition
0.713343859, 2, 1.077744842
bboxminvisual
-0.515161991, -0.000293335, -0.996992052
bboxmaxvisual
0.713343859, 2, 1.077744842

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.065155983, 0.999853313, 0
centerofmass
0.067031004, 0.545577765, 0.000093444
aimingcenter
-0.065155983, 0.999853313, 0

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 5,627 verts 5,599 faces 1 tex
Resolution
1
Vertices
5,627
Faces
5,599
Height
2.0003
Proxies
1

Proxies (1)

  • dz\vehicles\parts\battery_car

Named selections (1)

  • largebattery

Textures

  • dz\structures\specific\radio\data\control_panel_big_co.paa

Materials

  • dz\structures\specific\radio\data\control_panel_big.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 3,201 verts 2,664 faces 1 tex
Resolution
2
Vertices
3,201
Faces
2,664
Height
2.0003
Proxies
1

Proxies (1)

  • dz\vehicles\parts\battery_car

Named selections (1)

  • largebattery

Textures

  • dz\structures\specific\radio\data\control_panel_big_co.paa

Materials

  • dz\structures\specific\radio\data\control_panel_big.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,612 verts 1,177 faces 1 tex
Resolution
3
Vertices
1,612
Faces
1,177
Height
2.0003
Proxies
1

Proxies (1)

  • dz\vehicles\parts\battery_car

Named selections (1)

  • largebattery

Textures

  • dz\structures\specific\radio\data\control_panel_big_co.paa

Materials

  • dz\structures\specific\radio\data\control_panel_big.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 237 verts 153 faces 1 tex
Resolution
4
Vertices
237
Faces
153
Height
2.0003
Proxies
1

Proxies (1)

  • dz\vehicles\parts\battery_car

Named selections (1)

  • largebattery

Textures

  • dz\structures\specific\radio\data\control_panel_big_co.paa

Materials

  • dz\structures\specific\radio\data\control_panel_big.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 83 verts 121 faces 0 tex
Resolution
9999999827968
Vertices
83
Faces
121
Height
2.0003
Proxies
1

Proxies (1)

  • dz\vehicles\parts\battery_car

Named selections (1)

  • largebattery

Named properties (3)

Name Value
autocenter 0
class house
lodnoshadow 1
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
1.4556

Named properties (1)

Name Value
autocenter 0
View Geometry 83 verts 121 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
83
Faces
121
Height
2.0003
Proxies
1

Proxies (1)

  • dz\vehicles\parts\battery_car

Named selections (1)

  • largebattery

Named properties (1)

Name Value
lodnoshadow 1
Fire Geometry 83 verts 121 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
83
Faces
121
Height
2.0003
Proxies
1

Proxies (1)

  • dz\vehicles\parts\battery_car

Named selections (1)

  • largebattery

Materials

  • dz\data\data\penetration\ironplate.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgSkeletons
{
	class RadioPanelSkeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"largebattery", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Radio_PanelBig: Default
	{
		SkeletonName = "RadioPanelSkeleton";
	};
};
CfgSkeletons · RadioPanelSkeleton 1
BoneParent
largebattery —
CfgModels · Radio_PanelBig 0

No Sections in model.cfg.

Proxies 1
  • dz\vehicles\parts\battery_car
Textures 1
  • dz\structures\specific\radio\data\control_panel_big_co.paa
Materials 2
  • dz\data\data\penetration\ironplate.rvmat
  • dz\structures\specific\radio\data\control_panel_big.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\radio\radio_panelbig.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Radio\Radio_PanelBig.p3d — use the copy button in the page header to paste it elsewhere.