Overview
skilift_rope_middle.p3d
Preview courtesy of Sam's Object Finder
LODs
3
Vertices
14
Faces
10
Textures
1
Materials
1
Size (X × Y × Z)
20.045 × 4.065 × 2.131 m

ODOL v54 · 2,639 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
20.045 m
size_y
4.065 m
size_z
2.131 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
10.281189919
geometrysphere
0
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
34
map
power lines

Bounds

bboxminposition
-10.022579193, -2.032459497, -1.065263748
bboxmaxposition
10.022579193, 2.032459497, 1.065263748
bboxminvisual
-10.022579193, -2.032459497, -1.065263748
bboxmaxvisual
10.022579193, 2.032459497, 1.065263748

Centers

boundingcenter
-0.011737823, 2.032459497, -0.000029862
geometrycenter
0.011737823, -2.032459497, 0.000029862
centerofmass
0, 0, 0
aimingcenter
0.011737823, -2.032459497, 0.000029862

ByteIndices

memory
2
geometry
1
geometryfire
1
geometryview
1
Level of Detail 3
0.000 12 verts 10 faces 1 tex
Resolution
0
Vertices
12
Faces
10
Height
0.1384

Textures

  • dz\structures\specific\cableway\data\cables_7_100_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0

Other named selections (2)

model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Skilift_Rope_Middle: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Skilift_Rope_Middle 0

No Sections in model.cfg.

Textures 1
  • dz\structures\specific\cableway\data\cables_7_100_co.paa
Materials 1
  • dz\data\data\default.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\skilift\skilift_rope_middle.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Skilift\Skilift_Rope_Middle.p3d — use the copy button in the page header to paste it elsewhere.