Overview
monument_wall.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
745
Faces
807
Textures
2
Materials
2
Size (X × Y × Z)
3.766 × 2.497 × 0.487 m

ODOL v54 · 35,815 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
3.766 m
size_y
2.497 m
size_z
0.487 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.272358418
geometrysphere
2.272197723
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
1000
massreciprocal
0.001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.883145094, -1.248454571, -0.243525013
bboxmaxposition
1.883145094, 1.248454571, 0.243525013
bboxminvisual
-1.883145094, -1.248454571, -0.243525013
bboxmaxvisual
1.883145094, 1.248454571, 0.243525013

Centers

boundingcenter
-0.003584981, 0.962635517, -0.004769996
geometrycenter
-0.000135005, 0, -0.001623504
centerofmass
0.002706856, -0.294706881, 0.004501364
aimingcenter
-0.000135005, 0, -0.001623504

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 380 verts 446 faces 2 tex
Resolution
1
Vertices
380
Faces
446
Height
2.4969

Textures

  • dz\structures\specific\statues\data\ww2monument_stele_floor_co.paa
  • dz\structures\specific\statues\data\ww2monument_wall_co.paa

Materials

  • dz\structures\specific\statues\data\ww2monument_wall.rvmat
  • dz\structures\specific\statues\data\ww2monument_wall_floor.rvmat
2.000 203 verts 206 faces 2 tex
Resolution
2
Vertices
203
Faces
206
Height
2.4969

Textures

  • dz\structures\specific\statues\data\ww2monument_stele_floor_co.paa
  • dz\structures\specific\statues\data\ww2monument_wall_co.paa

Materials

  • dz\structures\specific\statues\data\ww2monument_wall.rvmat
  • dz\structures\specific\statues\data\ww2monument_wall_floor.rvmat
3.000 70 verts 92 faces 2 tex
Resolution
3
Vertices
70
Faces
92
Height
2.4969

Textures

  • dz\structures\specific\statues\data\ww2monument_stele_floor_co.paa
  • dz\structures\specific\statues\data\ww2monument_wall_co.paa

Materials

  • dz\structures\specific\statues\data\ww2monument_wall.rvmat
  • dz\structures\specific\statues\data\ww2monument_wall_floor.rvmat
4.000 40 verts 20 faces 2 tex
Resolution
4
Vertices
40
Faces
20
Height
2.4969

Textures

  • dz\structures\specific\statues\data\ww2monument_stele_floor_co.paa
  • dz\structures\specific\statues\data\ww2monument_wall_co.paa
Geometry 16 verts 14 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
14
Height
2.4969

Named selections (2)

  • component01
  • component02
View Geometry 20 verts 15 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
20
Faces
15
Height
2.4969

Named selections (3)

  • component01
  • component02
  • occluder_01
Fire Geometry 16 verts 14 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
14
Height
2.4969

Named selections (2)

  • component01
  • component02
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Monument_Wall: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Monument_Wall 0

No Sections in model.cfg.

Textures 2
  • dz\structures\specific\statues\data\ww2monument_stele_floor_co.paa
  • dz\structures\specific\statues\data\ww2monument_wall_co.paa
Materials 2
  • dz\structures\specific\statues\data\ww2monument_wall.rvmat
  • dz\structures\specific\statues\data\ww2monument_wall_floor.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\statues\monument_wall.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\Statues\Monument_Wall.p3d — use the copy button in the page header to paste it elsewhere.