Overview
tower_tc2_mid.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
25,997
Faces
15,785
Textures
2
Materials
3
Size (X × Y × Z)
9.486 × 49.943 × 8.727 m

ODOL v54 · 612,766 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
9.486 m
size_y
49.943 m
size_z
8.727 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
25.30616188
geometrysphere
25.649713516
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
10000.016601562
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-4.743160248, -24.971305847, -4.363369942
bboxmaxposition
4.743160248, 24.971298218, 4.363369942
bboxminvisual
-4.743160248, -24.971305847, -4.363369942
bboxmaxvisual
4.743160248, 24.971298218, 4.363369942

Centers

boundingcenter
-0.00515008, 72.611907959, -0.051100016
geometrycenter
-0.138545036, 0.070497513, -0.205960035
centerofmass
0.108519822, 11.753160477, -0.332920313
aimingcenter
-0.138545036, 0.070497513, -0.205960035

ByteIndices

memory
6
geometry
5
geometryfire
7
geometryview
7
Level of Detail 8
1.000 14,767 verts 8,738 faces 1 tex
Resolution
1
Vertices
14,767
Faces
8,738
Height
49.8580

Textures

  • dz\structures\specific\towers\data\a_tvtower_co.paa

Materials

  • dz\structures\specific\towers\data\a_tvtower_metal.rvmat
  • dz\structures\specific\towers\data\a_tvtower_mid.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 7,107 verts 4,225 faces 1 tex
Resolution
2
Vertices
7,107
Faces
4,225
Height
49.8580

Textures

  • dz\structures\specific\towers\data\a_tvtower_co.paa

Materials

  • dz\structures\specific\towers\data\a_tvtower_metal.rvmat
  • dz\structures\specific\towers\data\a_tvtower_mid.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,451 verts 1,529 faces 1 tex
Resolution
3
Vertices
2,451
Faces
1,529
Height
49.7849

Textures

  • dz\structures\specific\towers\data\a_tvtower_co.paa

Materials

  • dz\structures\specific\towers\data\a_tvtower_mid.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,267 verts 697 faces 1 tex
Resolution
4
Vertices
1,267
Faces
697
Height
49.7849

Textures

  • dz\structures\specific\towers\data\a_tvtower_co.paa

Materials

  • dz\structures\specific\towers\data\a_tvtower_mid.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 38 verts 36 faces 1 tex
Resolution
5
Vertices
38
Faces
36
Height
49.7977

Textures

  • dz\structures\specific\towers\data\a_tvtower_mid_top_mlod_co.paa

Materials

  • dz\structures\specific\towers\data\a_tvtower_mid_top_mlod.rvmat
Geometry 176 verts 276 faces 0 tex
Resolution
9999999827968
Vertices
176
Faces
276
Height
49.8016

Named selections (19)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19

Named properties (3)

Name Value
map hide
damage no
class house
Memory 11 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
0
Height
49.7344
View Geometry 180 verts 284 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
180
Faces
284
Height
49.8215

Named selections (19)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Tower_TC2_Mid: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Tower_TC2_Mid 0

No Sections in model.cfg.

Textures 2
  • dz\structures\specific\towers\data\a_tvtower_co.paa
  • dz\structures\specific\towers\data\a_tvtower_mid_top_mlod_co.paa
Materials 3
  • dz\structures\specific\towers\data\a_tvtower_metal.rvmat
  • dz\structures\specific\towers\data\a_tvtower_mid.rvmat
  • dz\structures\specific\towers\data\a_tvtower_mid_top_mlod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\specific\towers\tower_tc2_mid.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\specific\towers\Tower_TC2_Mid.p3d — use the copy button in the page header to paste it elsewhere.