Overview
wall_cbrk_5.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
576
Faces
465
Textures
0
Materials
2
Size (X × Y × Z)
5.012 × 2.537 × 0.621 m

ODOL v54 · 26,018 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
5.012 m
size_y
2.537 m
size_z
0.621 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.823040485
geometrysphere
2.810316086
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
500
massreciprocal
0.002
armor
200
armorreciprocal
0.005

Map

maptype
20
map
fence

Properties

damage
no

Bounds

bboxminposition
-2.505979061, -1.268728733, -0.310597599
bboxmaxposition
2.505979061, 1.268728733, 0.310597599
bboxminvisual
-2.505979061, -1.268728733, -0.310597599
bboxmaxvisual
2.505979061, 1.268728733, 0.310597599

Centers

boundingcenter
0.001039743, 0.768728733, 0.001187041
geometrycenter
-0.001039624, -0.018372655, -0.019927919
centerofmass
-0.017979454, -0.033738106, -0.000714829
aimingcenter
-0.001039624, -0.018372655, -0.019927919

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
landcontact
5
Level of Detail 8
0.000 278 verts 244 faces 0 tex
Resolution
0
Vertices
278
Faces
244
Height
2.5366

Named selections (1)

  • damt_1

Materials

  • dz\structures\walls\data\wall_cbrk.rvmat
1.000 134 verts 104 faces 0 tex
Resolution
1
Vertices
134
Faces
104
Height
2.5366

Named selections (1)

  • damt_1

Materials

  • dz\structures\walls\data\wall_cbrk.rvmat
2.000 66 verts 40 faces 0 tex
Resolution
2
Vertices
66
Faces
40
Height
2.5366

Named selections (1)

  • damt_1

Materials

  • dz\structures\walls\data\wall_cbrk.rvmat
Geometry 40 verts 32 faces 0 tex
Resolution
9999999827968
Vertices
40
Faces
32
Height
2.5007

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Materials

  • dz\data\data\penetration\bricks.rvmat

Named properties (4)

Name Value
damage no
placement slopelandcontact
physlayer fence
map fence
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
View Geometry 12 verts 13 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
12
Faces
13
Height
2.4755

Named selections (2)

  • component01
  • occluder_01
Fire Geometry 40 verts 32 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
40
Faces
32
Height
2.5007

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Materials

  • dz\data\data\penetration\bricks.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_CBrk_5: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_CBrk_5 0

No Sections in model.cfg.

Materials 2
  • dz\data\data\penetration\bricks.rvmat
  • dz\structures\walls\data\wall_cbrk.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_cbrk_5.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_CBrk_5.p3d — use the copy button in the page header to paste it elsewhere.