Overview
wall_cbrk_pole.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
1,785
Faces
1,322
Textures
0
Materials
1
Size (X × Y × Z)
0.896 × 3.463 × 0.896 m

ODOL v54 · 59,080 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
0.896 m
size_y
3.463 m
size_z
0.896 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.839067936
geometrysphere
1.786655784
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
2352.941162109
massreciprocal
0.000425
armor
200
armorreciprocal
0.005

Map

maptype
20
map
fence

Properties

damage
wall

Bounds

bboxminposition
-0.447855651, -1.731498599, -0.447866499
bboxmaxposition
0.447855651, 1.731498599, 0.447866499
bboxminvisual
-0.447855651, -1.731498599, -0.447866499
bboxmaxvisual
0.447855651, 1.731498599, 0.447866499

Centers

boundingcenter
-0.000003383, 0.576418042, -0.000014171
geometrycenter
0.000003397, -0.013946295, -0.015117526
centerofmass
-0.000002304, -0.438753843, -0.002011223
aimingcenter
0.000003397, -0.013946295, -0.015117526

ByteIndices

memory
5
geometry
4
geometryfire
9
geometryview
8
landcontact
6
roadway
7
Level of Detail 10
1.000 1,170 verts 788 faces 0 tex
Resolution
1
Vertices
1,170
Faces
788
Height
2.8068

Materials

  • dz\structures\walls\data\wall_cbrk.rvmat
2.000 277 verts 308 faces 0 tex
Resolution
2
Vertices
277
Faces
308
Height
2.8068

Materials

  • dz\structures\walls\data\wall_cbrk.rvmat
3.000 202 verts 170 faces 0 tex
Resolution
3
Vertices
202
Faces
170
Height
2.8019

Materials

  • dz\structures\walls\data\wall_cbrk.rvmat
4.000 73 verts 19 faces 0 tex
Resolution
4
Vertices
73
Faces
19
Height
2.8019

Materials

  • dz\structures\walls\data\wall_cbrk.rvmat
Geometry 16 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
12
Height
3.4351

Named selections (2)

  • component01
  • component02

Named properties (4)

Name Value
map fence
placement slopelandcontact
physlayer fence
damage wall
Memory 8 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
8
Faces
0
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Roadway 4 verts 1 faces 0 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
1
View Geometry 16 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
2.8019

Named selections (2)

  • component01
  • component02
Fire Geometry 16 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
12
Height
2.8019

Named selections (2)

  • component01
  • component02
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_CBrk_Pole: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_CBrk_Pole 0

No Sections in model.cfg.

Materials 1
  • dz\structures\walls\data\wall_cbrk.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_cbrk_pole.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_CBrk_Pole.p3d — use the copy button in the page header to paste it elsewhere.