Overview
wall_cgry_corner.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
752
Faces
372
Textures
0
Materials
2
Size (X × Y × Z)
0.550 × 2.666 × 0.549 m

ODOL v54 · 27,462 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
0.550 m
size_y
2.666 m
size_z
0.549 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.384159923
geometrysphere
1.377142668
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
200.000045776
massreciprocal
0.004999999
armor
200
armorreciprocal
0.005

Map

maptype
20
map
fence

Properties

damage
no

Bounds

bboxminposition
-0.274851441, -1.333243847, -0.27442798
bboxmaxposition
0.274851441, 1.333243847, 0.27442798
bboxminvisual
-0.274851441, -1.333243847, -0.27442798
bboxmaxvisual
0.274851441, 1.333243847, 0.27442798

Centers

boundingcenter
-0.274851263, 0.823006153, -0.038755931
geometrycenter
0, -0.012006521, 0
centerofmass
0.065656193, -0.012066319, 0.064278275
aimingcenter
0, -0.012006521, 0

ByteIndices

memory
4
geometry
3
geometryfire
3
geometryview
3
landcontact
5
Level of Detail 6
0.000 377 verts 184 faces 0 tex
Resolution
0
Vertices
377
Faces
184
Height
2.6359

Materials

  • dz\structures\walls\data\wall_cgry.rvmat
1.000 273 verts 128 faces 0 tex
Resolution
1
Vertices
273
Faces
128
Height
2.6320

Materials

  • dz\structures\walls\data\wall_cgry.rvmat
2.000 59 verts 22 faces 0 tex
Resolution
2
Vertices
59
Faces
22
Height
2.6563

Materials

  • dz\structures\walls\data\wall_cgry.rvmat
Geometry 36 verts 38 faces 0 tex
Resolution
9999999827968
Vertices
36
Faces
38
Height
2.6425

Named selections (3)

  • component01
  • component02
  • component03

Materials

  • dz\data\data\penetration\bricks.rvmat

Named properties (4)

Name Value
map fence
damage no
placement slopelandcontact
physlayer fence
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_CGry_Corner: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_CGry_Corner 0

No Sections in model.cfg.

Materials 2
  • dz\data\data\penetration\bricks.rvmat
  • dz\structures\walls\data\wall_cgry.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_cgry_corner.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_CGry_Corner.p3d — use the copy button in the page header to paste it elsewhere.