Overview
wall_cgry_corner_2.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
881
Faces
535
Textures
0
Materials
3
Size (X × Y × Z)
0.609 × 2.653 × 0.609 m

ODOL v54 · 31,564 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
0.609 m
size_y
2.653 m
size_z
0.609 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.388519883
geometrysphere
1.366788745
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
140.000015259
massreciprocal
0.007142856
armor
200
armorreciprocal
0.005

Map

maptype
20
map
fence

Properties

damage
no

Bounds

bboxminposition
-0.304556012, -1.326528072, -0.304556012
bboxmaxposition
0.304556012, 1.326528072, 0.304556012
bboxminvisual
-0.304556012, -1.326528072, -0.304556012
bboxmaxvisual
0.304556012, 1.326528072, 0.304556012

Centers

boundingcenter
-0.304556012, 0.821611822, -0.068389013
geometrycenter
0.018085986, -0.021409869, -0.016957581
centerofmass
0.013901624, -0.33556512, -0.013754088
aimingcenter
0.018085986, -0.021409869, -0.016957581

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
landcontact
5
Level of Detail 8
0.000 394 verts 209 faces 0 tex
Resolution
0
Vertices
394
Faces
209
Height
2.6481

Materials

  • dz\structures\walls\data\wall_cgry.rvmat
1.000 287 verts 154 faces 0 tex
Resolution
1
Vertices
287
Faces
154
Height
2.6481

Materials

  • dz\structures\walls\data\wall_cgry.rvmat
2.000 86 verts 28 faces 0 tex
Resolution
2
Vertices
86
Faces
28
Height
2.6410

Materials

  • dz\structures\walls\data\wall_cgry.rvmat
Geometry 13 verts 14 faces 0 tex
Resolution
9999999827968
Vertices
13
Faces
14
Height
2.6102

Named selections (1)

  • component01

Named properties (4)

Name Value
map fence
damage no
placement slopelandcontact
physlayer fence
Memory 13 verts 14 faces 0 tex
Resolution
9.999999869911E+14
Vertices
13
Faces
14
Height
2.6102

Other named selections (1)

Named properties (4)

Name Value
map fence
damage no
placement slopelandcontact
physlayer fence
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
View Geometry 13 verts 14 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
13
Faces
14
Height
2.6102

Named selections (1)

  • component01
Fire Geometry 72 verts 102 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
72
Faces
102
Height
2.6481

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\pottery.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_CGry_Corner_2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_CGry_Corner_2 0

No Sections in model.cfg.

Materials 3
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\pottery.rvmat
  • dz\structures\walls\data\wall_cgry.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_cgry_corner_2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_CGry_Corner_2.p3d — use the copy button in the page header to paste it elsewhere.