Overview
wall_cgry_end.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
764
Faces
731
Textures
0
Materials
2
Size (X × Y × Z)
3.037 × 2.528 × 1.673 m

ODOL v54 · 30,206 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
3.037 m
size_y
2.528 m
size_z
1.673 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.145239353
geometrysphere
1.785386086
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
500.000335693
massreciprocal
0.001999999
armor
200
armorreciprocal
0.005

Map

maptype
20
map
fence

Properties

damage
no

Bounds

bboxminposition
-1.518640995, -1.264231324, -0.836394429
bboxmaxposition
1.518640995, 1.264231324, 0.836394429
bboxminvisual
-1.518640995, -1.264231324, -0.836394429
bboxmaxvisual
1.518640995, 1.264231324, 0.836394429

Centers

boundingcenter
-0.263930976, 0.764228702, -0.006582111
geometrycenter
0.263931006, -0.014689863, 0.026057094
centerofmass
0.081137098, -0.339856207, 0.00679841
aimingcenter
0.263931006, -0.014689863, 0.026057094

ByteIndices

memory
5
geometry
4
geometryfire
9
geometryview
8
landcontact
6
roadway
7
Level of Detail 10
0.000 163 verts 109 faces 0 tex
Resolution
0
Vertices
163
Faces
109
Height
2.5285

Materials

  • dz\structures\walls\data\wall_cgry.rvmat
1.000 102 verts 56 faces 0 tex
Resolution
1
Vertices
102
Faces
56
Height
2.4991

Materials

  • dz\structures\walls\data\wall_cgry.rvmat
2.000 66 verts 35 faces 0 tex
Resolution
2
Vertices
66
Faces
35
Height
2.4991

Materials

  • dz\structures\walls\data\wall_cgry.rvmat
3.000 50 verts 21 faces 0 tex
Resolution
3
Vertices
50
Faces
21
Height
2.4988

Materials

  • dz\structures\walls\data\wall_cgry.rvmat
Geometry 86 verts 84 faces 0 tex
Resolution
9999999827968
Vertices
86
Faces
84
Height
2.4991

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08

Named properties (4)

Name Value
map fence
damage no
placement slopelandcontact
physlayer fence
Memory 86 verts 84 faces 0 tex
Resolution
9.999999869911E+14
Vertices
86
Faces
84
Height
2.4991

Named properties (4)

Name Value
map fence
damage no
placement slopelandcontact
physlayer fence
LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0

Named selections (2)

  • component01
  • component02
Roadway 18 verts 12 faces 0 tex
Resolution
3.0000000280822E+15
Vertices
18
Faces
12
Height
1.1365
View Geometry 62 verts 112 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
62
Faces
112
Height
2.5285

Named selections (3)

  • component01
  • component02
  • component03
Fire Geometry 129 verts 218 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
129
Faces
218
Height
2.5285

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Materials

  • dz\data\data\penetration\bricks.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_CGry_End: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_CGry_End 0

No Sections in model.cfg.

Materials 2
  • dz\data\data\penetration\bricks.rvmat
  • dz\structures\walls\data\wall_cgry.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_cgry_end.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_CGry_End.p3d — use the copy button in the page header to paste it elsewhere.