Overview
wall_cnc_5.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
546
Faces
705
Textures
2
Materials
3
Size (X × Y × Z)
9.029 × 5.026 × 1.003 m

ODOL v54 · 24,157 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
9.029 m
size_y
5.026 m
size_z
1.003 m

Flags

autocenter
1
lockautocenter
0
canocclude
1
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.190781593
geometrysphere
5.089881897
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
10
massreciprocal
0.100000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-4.514286041, -2.512803555, -0.501250029
bboxmaxposition
4.514286041, 2.512803555, 0.501250029
bboxminvisual
-4.514286041, -2.512803555, -0.501250029
bboxmaxvisual
4.514286041, 2.512803555, 0.501250029

Centers

boundingcenter
0.014285803, -1.499316692, 0.001249999
geometrycenter
-0.024285793, -0.020683289, -0.001249999
centerofmass
-0.024285603, -0.020683289, -0.001250005
aimingcenter
-0.024285793, -0.020683289, -0.001249999

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 152 verts 206 faces 0 tex
Resolution
1
Vertices
152
Faces
206
Height
5.0000

Materials

  • dz\structures\walls\data\canal_walls.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 72 verts 52 faces 0 tex
Resolution
2
Vertices
72
Faces
52
Height
4.9889

Materials

  • dz\structures\walls\data\canal_walls.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 24 verts 8 faces 1 tex
Resolution
3
Vertices
24
Faces
8
Height
4.9852

Textures

  • dz\structures\data\concrete\concrete_old_co.paa

Materials

  • dz\structures\walls\data\canal_walls_mlod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
4.9200

Named selections (1)

  • component01

Named properties (1)

Name Value
damage no
Memory 8 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
8
Faces
6
Height
4.9200

Other named selections (1)

Named properties (1)

Name Value
damage no
Roadway 4 verts 1 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
1

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
4.9798

Named selections (1)

  • component01
Fire Geometry 270 verts 420 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
270
Faces
420
Height
5.0000

Named selections (30)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_Cnc_5: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_Cnc_5 0

No Sections in model.cfg.

Textures 2
  • dz\structures\data\concrete\concrete_old_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\walls\data\canal_walls.rvmat
  • dz\structures\walls\data\canal_walls_mlod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_cnc_5.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_Cnc_5.p3d — use the copy button in the page header to paste it elsewhere.