Overview
wall_cyel_end2.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
853
Faces
742
Textures
0
Materials
1
Size (X × Y × Z)
3.570 × 2.592 × 1.544 m

ODOL v54 · 33,945 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
3.570 m
size_y
2.592 m
size_z
1.544 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.215107203
geometrysphere
1.822937965
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
274.358856201
massreciprocal
0.003644861
armor
200
armorreciprocal
0.005

Map

maptype
20
map
fence

Properties

damage
no

Bounds

bboxminposition
-1.785053253, -1.295945048, -0.772014022
bboxmaxposition
1.785053253, 1.295945048, 0.772014022
bboxminvisual
-1.785053253, -1.295945048, -0.772014022
bboxmaxvisual
1.785053253, 1.295945048, 0.772014022

Centers

boundingcenter
-0.535053253, 0.795945048, 0.00201869
geometrycenter
0.528308213, 0, 0.005788825
centerofmass
0.586540103, 0.468654543, -0.019068118
aimingcenter
0.528308213, 0, 0.005788825

ByteIndices

memory
4
geometry
3
geometryfire
3
geometryview
3
landcontact
5
roadway
6
Level of Detail 7
0.000 284 verts 182 faces 0 tex
Resolution
0
Vertices
284
Faces
182
Height
2.5919

Materials

  • dz\structures\walls\data\wall_cyel.rvmat
1.000 203 verts 114 faces 0 tex
Resolution
1
Vertices
203
Faces
114
Height
2.5861

Materials

  • dz\structures\walls\data\wall_cyel.rvmat
2.000 139 verts 67 faces 0 tex
Resolution
2
Vertices
139
Faces
67
Height
2.5839

Materials

  • dz\structures\walls\data\wall_cyel.rvmat
Geometry 211 verts 370 faces 0 tex
Resolution
9999999827968
Vertices
211
Faces
370
Height
2.5919

Named selections (13)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13

Materials

  • dz\structures\walls\data\wall_cyel.rvmat

Named properties (4)

Name Value
map fence
damage no
placement slopelandcontact
physlayer fence
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0

Named selections (2)

  • component01
  • component02
Roadway 12 verts 9 faces 0 tex
Resolution
3.0000000280822E+15
Vertices
12
Faces
9
Height
0.7364
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_CYel_End2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_CYel_End2 0

No Sections in model.cfg.

Materials 1
  • dz\structures\walls\data\wall_cyel.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_cyel_end2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_CYel_End2.p3d — use the copy button in the page header to paste it elsewhere.