Overview
wall_fen1_5.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
699
Faces
474
Textures
3
Materials
6
Size (X × Y × Z)
5.013 × 3.095 × 0.167 m

ODOL v54 · 31,402 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
5.013 m
size_y
3.095 m
size_z
0.167 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-1.294905186
boundingsphere
2.945419073
geometrysphere
2.946089029
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
100.000022888
massreciprocal
0.009999998
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.50673008, -1.547460079, -0.083537206
bboxmaxposition
2.50673008, 1.547460079, 0.083537206
bboxminvisual
-2.50673008, -1.547460079, -0.083537206
bboxmaxvisual
2.50673008, 1.547460079, 0.083537206

Centers

boundingcenter
0.00672996, 0.647460043, -0.031761803
geometrycenter
-0.000389814, -0.000005007, 0.015407749
centerofmass
2.027624846, 0.082619093, 0.02878833
aimingcenter
-0.000389814, -0.000005007, 0.015407749

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
landcontact
5
Level of Detail 8
0.000 498 verts 266 faces 3 tex
Resolution
0
Vertices
498
Faces
266
Height
3.0949

Textures

  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa

Materials

  • dz\structures\walls\data\wall_fen1_01.rvmat
  • dz\structures\walls\data\wall_fen1_02.rvmat
  • dz\structures\walls\data\wall_fen1_03.rvmat
1.000 88 verts 46 faces 2 tex
Resolution
1
Vertices
88
Faces
46
Height
3.0949

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa

Materials

  • dz\structures\walls\data\wall_fen1_01.rvmat
  • dz\structures\walls\data\wall_fen1_02.rvmat
2.000 12 verts 8 faces 1 tex
Resolution
2
Vertices
12
Faces
8
Height
2.0130

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa

Materials

  • dz\data\data\default.rvmat
Geometry 44 verts 80 faces 0 tex
Resolution
9999999827968
Vertices
44
Faces
80
Height
3.0949

Named selections (2)

  • component01
  • component02

Named properties (4)

Name Value
damage no
placement slopelandcontact
physlayer fence
drawimportance 0.1
Memory 9 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
9
Faces
0
Height
0.9970

Other named selections (1)

LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
View Geometry 19 verts 34 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
19
Faces
34
Height
3.0949

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\iron.rvmat

Named properties (5)

Name Value
map fence
dammage tree
placement slopelandcontact
prefershadowvolume 0
sbsource shadowvolume
Fire Geometry 27 verts 40 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
27
Faces
40
Height
3.0949

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_Fen1_5: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_Fen1_5 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa
Materials 6
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
  • dz\structures\walls\data\wall_fen1_01.rvmat
  • dz\structures\walls\data\wall_fen1_02.rvmat
  • dz\structures\walls\data\wall_fen1_03.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_fen1_5.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_Fen1_5.p3d — use the copy button in the page header to paste it elsewhere.