Overview
wall_fen2_6.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
600
Faces
418
Textures
4
Materials
5
Size (X × Y × Z)
6.041 × 2.344 × 0.363 m

ODOL v54 · 27,643 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
6.041 m
size_y
2.344 m
size_z
0.363 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-1.70260942
boundingsphere
3.244961262
geometrysphere
3.240363598
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-3.020450592, -1.172030091, -0.181651726
bboxmaxposition
3.020450592, 1.172030091, 0.181651741
bboxminvisual
-3.020450592, -1.172030091, -0.181651726
bboxmaxvisual
3.020450592, 1.172030091, 0.181651741

Centers

boundingcenter
-0.017400503, 1.118340135, -0.114758685
geometrycenter
-0.000000715, 0.012787998, 0.000000007
centerofmass
-0.00000061, 0.43087399, 0.053836174
aimingcenter
-0.000000715, 0.012787998, 0.000000007

ByteIndices

memory
5
geometry
4
geometryfire
9
geometryview
8
landcontact
6
roadway
7
Level of Detail 10
1.000 252 verts 188 faces 3 tex
Resolution
1
Vertices
252
Faces
188
Height
2.3441

Textures

  • dz\structures\walls\data\drat_ostnaty_ca.paa
  • dz\structures\walls\data\pletivo_dark_ca.paa
  • dz\structures\walls\data\pletivo_wired_sloupky_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\walls\data\drat_ostnaty.rvmat
  • dz\structures\walls\data\pletivo_wired.rvmat
3.500 164 verts 106 faces 3 tex
Resolution
3.5
Vertices
164
Faces
106
Height
2.3441

Textures

  • dz\structures\walls\data\drat_ostnaty_ca.paa
  • dz\structures\walls\data\pletivo_dark_ca.paa
  • dz\structures\walls\data\pletivo_wired_sloupky_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\walls\data\drat_ostnaty.rvmat
  • dz\structures\walls\data\pletivo_wired.rvmat
7.000 93 verts 60 faces 1 tex
Resolution
7
Vertices
93
Faces
60
Height
2.3441

Textures

  • dz\structures\walls\data\pletivo_wired_sloupky_co.paa

Materials

  • dz\data\data\default.rvmat
10.000 16 verts 8 faces 1 tex
Resolution
10
Vertices
16
Faces
8
Height
2.3119

Textures

  • dz\structures\walls\data\pletivo_wired_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 16 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
12
Height
2.3185

Named selections (2)

  • component01
  • component02

Named properties (4)

Name Value
damage no
placement slopelandcontact
drawimportance 0.05
canclimb 0
Memory 1 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Other named selections (1)

LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
Roadway 6 verts 4 faces 0 tex
Resolution
3.0000000280822E+15
Vertices
6
Faces
4
Height
0.3231
View Geometry 6 verts 4 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
6
Faces
4
Height
0.3231
Fire Geometry 44 verts 36 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
44
Faces
36
Height
1.9706

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_Fen2_6: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_Fen2_6 0

No Sections in model.cfg.

Textures 4
  • dz\structures\walls\data\drat_ostnaty_ca.paa
  • dz\structures\walls\data\pletivo_dark_ca.paa
  • dz\structures\walls\data\pletivo_wired_mlod_co.paa
  • dz\structures\walls\data\pletivo_wired_sloupky_co.paa
Materials 5
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
  • dz\structures\walls\data\drat_ostnaty.rvmat
  • dz\structures\walls\data\pletivo_wired.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_fen2_6.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_Fen2_6.p3d — use the copy button in the page header to paste it elsewhere.