Overview
- LODs
- 7
- Vertices
- 3,813
- Faces
- 5,163
- Textures
- 4
- Materials
- 5
Level of Detail 7
0.000 1,141 verts 1,620 faces 2 tex
Textures
dz\rocks\data\maintextures\terrain\bunker_grass_co.paadz\structures\military\airfield\data\blast_cover_concrete_co.paa
Materials
dz\data\data\default.rvmatdz\structures\military\airfield\data\blast_cover_concrete.rvmat
1.000 507 verts 517 faces 2 tex
Textures
dz\rocks\data\maintextures\terrain\bunker_grass_co.paadz\structures\military\airfield\data\blast_cover_concrete_co.paa
Materials
dz\data\data\default.rvmatdz\structures\military\airfield\data\blast_cover_concrete.rvmat
2.000 205 verts 188 faces 2 tex
Textures
dz\rocks\data\maintextures\terrain\bunker_grass_co.paadz\structures\military\airfield\data\blast_cover_concrete_co.paa
Materials
dz\data\data\default.rvmatdz\structures\military\airfield\data\blast_cover_concrete.rvmat
Geometry 159 verts 262 faces 0 tex
Named selections (14)
Roadway 107 verts 116 faces 2 tex
Named selections (4)
Textures
dz\surfaces\data\roadway\concrete_ext.paadz\surfaces\data\roadway\grass_dry_ext.paa
Materials
dz\data\data\surfaces\clutter.rvmat
View Geometry 146 verts 236 faces 0 tex
Named selections (14)
Fire Geometry 1,548 verts 2,224 faces 0 tex
Named selections (218)
Materials
dz\data\data\penetration\concrete.rvmatdz\data\data\penetration\dirt.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class Mil_BlastCover3: Default
{
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · Mil_BlastCover3 0
No Sections in model.cfg.
Textures 4
dz\rocks\data\maintextures\terrain\bunker_grass_co.paadz\structures\military\airfield\data\blast_cover_concrete_co.paadz\surfaces\data\roadway\concrete_ext.paadz\surfaces\data\roadway\grass_dry_ext.paa
Materials 5
dz\data\data\default.rvmatdz\data\data\penetration\concrete.rvmatdz\data\data\penetration\dirt.rvmatdz\data\data\surfaces\clutter.rvmatdz\structures\military\airfield\data\blast_cover_concrete.rvmat