Overview
wall_feng_3.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
607
Faces
572
Textures
1
Materials
5
Size (X × Y × Z)
2.587 × 2.749 × 0.378 m

ODOL v54 · 24,664 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
2.587 m
size_y
2.749 m
size_z
0.378 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.896913767
geometrysphere
1.866338849
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
300
massreciprocal
0.003333333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.293680191, -1.374420166, -0.188792259
bboxmaxposition
1.293680191, 1.374420047, 0.188792259
bboxminvisual
-1.293680191, -1.374420166, -0.188792259
bboxmaxvisual
1.293680191, 1.374420047, 0.188792259

Centers

boundingcenter
0.027360201, 0.677980065, -0.021303751
geometrycenter
-0.003062963, -0.038585246, -0.006933257
centerofmass
0.392597973, -0.314705759, 0.02288105
aimingcenter
-0.003062963, -0.038585246, -0.006933257

ByteIndices

memory
3
geometry
2
geometryfire
5
geometryview
4
Level of Detail 6
1.000 336 verts 236 faces 1 tex
Resolution
1
Vertices
336
Faces
236
Height
2.7488

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa

Materials

  • dz\structures\walls\data\plot_green.rvmat
  • dz\structures\walls\data\plot_rust_pletivo.rvmat
2.000 110 verts 82 faces 1 tex
Resolution
2
Vertices
110
Faces
82
Height
2.7488

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa

Materials

  • dz\structures\walls\data\plot_green.rvmat
  • dz\structures\walls\data\plot_rust_pletivo.rvmat
Geometry 24 verts 36 faces 0 tex
Resolution
9999999827968
Vertices
24
Faces
36
Height
2.6717

Named selections (3)

  • component01
  • component02
  • component03

Named properties (2)

Name Value
damage no
drawimportance 0.1
Memory 1 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Other named selections (1)

View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
1.0185

Named selections (1)

  • component01
Fire Geometry 128 verts 206 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
128
Faces
206
Height
2.7488

Named selections (11)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_FenG_3: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_FenG_3 0

No Sections in model.cfg.

Textures 1
  • dz\structures\data\metal\metal_fence_wire_ca.paa
Materials 5
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
  • dz\structures\walls\data\plot_green.rvmat
  • dz\structures\walls\data\plot_rust_pletivo.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_feng_3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_FenG_3.p3d — use the copy button in the page header to paste it elsewhere.