Overview
wall_fenr_pole.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
76
Faces
66
Textures
0
Materials
2
Size (X × Y × Z)
0.370 × 2.777 × 0.357 m

ODOL v54 · 5,516 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.370 m
size_y
2.777 m
size_z
0.357 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.412179708
geometrysphere
1.411885858
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
50
massreciprocal
0.02
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.185073048, -1.388583302, -0.178425789
bboxmaxposition
0.185073048, 1.388583302, 0.178425789
bboxminvisual
-0.185073048, -1.388583302, -0.178425789
bboxmaxvisual
0.185073048, 1.388583302, 0.178425789

Centers

boundingcenter
0.000065006, 0.664756894, 0.00237415
geometrycenter
0.000008032, 0, -0.001937121
centerofmass
0.000008036, -0.462861091, -0.001937122
aimingcenter
0.000008032, 0, -0.001937121

ByteIndices

geometry
1
geometryfire
3
geometryview
2
Level of Detail 4
1.000 52 verts 30 faces 0 tex
Resolution
1
Vertices
52
Faces
30
Height
2.7459

Materials

  • dz\structures\walls\data\plot_rust.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
2.7772

Named selections (1)

  • component01

Named properties (3)

Name Value
damage no
drawimportance 0.1
canclimb 0
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
2.7772

Named selections (1)

  • component01

Named properties (3)

Name Value
damage no
drawimportance 0.1
canclimb 0
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
2.7693

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\bricks.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_FenR_Pole: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_FenR_Pole 0

No Sections in model.cfg.

Materials 2
  • dz\data\data\penetration\bricks.rvmat
  • dz\structures\walls\data\plot_rust.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_fenr_pole.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_FenR_Pole.p3d — use the copy button in the page header to paste it elsewhere.