Overview
wall_fenw_7.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
1,342
Faces
1,012
Textures
3
Materials
5
Size (X × Y × Z)
7.050 × 2.061 × 0.438 m

ODOL v54 · 56,524 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
7.050 m
size_y
2.061 m
size_z
0.438 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-1.70260942
boundingsphere
3.657197714
geometrysphere
3.54860568
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
50
massreciprocal
0.02
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-3.525000095, -1.030630112, -0.218912512
bboxmaxposition
3.525000095, 1.030630112, 0.218912512
bboxminvisual
-3.525000095, -1.030630112, -0.218912512
bboxmaxvisual
3.525000095, 1.030630112, 0.218912512

Centers

boundingcenter
0.024999738, 0.030630052, -0.0102055
geometrycenter
0.000000238, 0.498201996, 0.023170143
centerofmass
0.000000153, 0.498201966, 0.023170142
aimingcenter
0.000000238, 0.498201996, 0.023170143

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
landcontact
6
Level of Detail 9
0.000 529 verts 284 faces 3 tex
Resolution
0
Vertices
529
Faces
284
Height
2.0613

Textures

  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\wood\wood_planks_w_ends_co.paa

Materials

  • dz\structures\walls\data\wall_fenw_01.rvmat
  • dz\structures\walls\data\wall_fenw_02.rvmat
  • dz\structures\walls\data\wall_fenw_03.rvmat
1.000 227 verts 156 faces 2 tex
Resolution
1
Vertices
227
Faces
156
Height
2.0613

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\wood\wood_planks_w_ends_co.paa

Materials

  • dz\structures\walls\data\wall_fenw_01.rvmat
  • dz\structures\walls\data\wall_fenw_02.rvmat
2.000 171 verts 100 faces 2 tex
Resolution
2
Vertices
171
Faces
100
Height
2.0613

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\wood\wood_planks_w_ends_co.paa

Materials

  • dz\structures\walls\data\wall_fenw_01.rvmat
  • dz\structures\walls\data\wall_fenw_02.rvmat
3.000 12 verts 8 faces 1 tex
Resolution
3
Vertices
12
Faces
8
Height
0.7216

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa

Materials

  • dz\structures\walls\data\wall_fenw_01.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.8132

Named selections (1)

  • component01

Named properties (4)

Name Value
damage no
placement slopelandcontact
physlayer fence
drawimportance 0.1
Memory 9 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
9
Faces
0
Height
0.6166

Other named selections (1)

LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
View Geometry 188 verts 226 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
188
Faces
226
Height
2.0613

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Materials

  • dz\data\data\penetration\wood.rvmat

Named properties (2)

Name Value
prefershadowvolume 0
sbsource shadowvolume
Fire Geometry 196 verts 232 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
196
Faces
232
Height
2.0613

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Materials

  • dz\data\data\penetration\weaponlift.rvmat
  • dz\data\data\penetration\wood.rvmat

Named properties (2)

Name Value
prefershadowvolume 0
sbsource shadowvolume
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_FenW_7: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_FenW_7 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\wood\wood_planks_w_ends_co.paa
Materials 5
  • dz\data\data\penetration\weaponlift.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\walls\data\wall_fenw_01.rvmat
  • dz\structures\walls\data\wall_fenw_02.rvmat
  • dz\structures\walls\data\wall_fenw_03.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_fenw_7.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_FenW_7.p3d — use the copy button in the page header to paste it elsewhere.