Overview
wall_fenw_7_d.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
916
Faces
684
Textures
3
Materials
5
Size (X × Y × Z)
7.061 × 2.007 × 1.485 m

ODOL v54 · 40,843 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
7.061 m
size_y
2.007 m
size_z
1.485 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-1.472696066
boundingsphere
3.681480885
geometrysphere
3.579576015
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-3.530295372, -1.003469944, -0.74249053
bboxmaxposition
3.530295372, 1.003469944, 0.74249047
bboxminvisual
-3.530295372, -1.003469944, -0.74249053
bboxmaxvisual
3.530295372, 1.003469944, 0.74249047

Centers

boundingcenter
0.030295014, 0.003470004, 0.307949483
geometrycenter
0.010230064, 0.456429631, -0.298151463
centerofmass
0, 0, 0
aimingcenter
0.010230064, 0.456429631, -0.298151463

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
landcontact
5
Level of Detail 8
0.000 444 verts 244 faces 3 tex
Resolution
0
Vertices
444
Faces
244
Height
2.0069

Textures

  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\wood\wood_planks_w_ends_co.paa

Materials

  • dz\structures\walls\data\wall_fenw_01.rvmat
  • dz\structures\walls\data\wall_fenw_02.rvmat
  • dz\structures\walls\data\wall_fenw_03.rvmat
1.000 152 verts 91 faces 2 tex
Resolution
1
Vertices
152
Faces
91
Height
2.0069

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\wood\wood_planks_w_ends_co.paa

Materials

  • dz\structures\walls\data\wall_fenw_01.rvmat
  • dz\structures\walls\data\wall_fenw_02.rvmat
2.000 72 verts 45 faces 1 tex
Resolution
2
Vertices
72
Faces
45
Height
1.0079

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa

Materials

  • dz\structures\walls\data\wall_fenw_01.rvmat
Geometry 40 verts 60 faces 0 tex
Resolution
9999999827968
Vertices
40
Faces
60
Height
1.0504

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Named properties (3)

Name Value
damage no
placement slopelandcontact
physlayer fence
Memory 8 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
8
Faces
0
LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
View Geometry 91 verts 116 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
91
Faces
116
Height
2.0069

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Materials

  • dz\data\data\penetration\wood.rvmat

Named properties (2)

Name Value
prefershadowvolume 0
sbsource shadowvolume
Fire Geometry 107 verts 128 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
107
Faces
128
Height
2.0069

Named selections (7)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07

Materials

  • dz\data\data\penetration\weaponlift.rvmat
  • dz\data\data\penetration\wood.rvmat

Named properties (2)

Name Value
prefershadowvolume 0
sbsource shadowvolume
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_FenW_7_D: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_FenW_7_D 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\wood\wood_planks_w_ends_co.paa
Materials 5
  • dz\data\data\penetration\weaponlift.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\walls\data\wall_fenw_01.rvmat
  • dz\structures\walls\data\wall_fenw_02.rvmat
  • dz\structures\walls\data\wall_fenw_03.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_fenw_7_d.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_FenW_7_D.p3d — use the copy button in the page header to paste it elsewhere.