Overview
wall_fenw_7_s.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
1,688
Faces
1,311
Textures
3
Materials
6
Size (X × Y × Z)
7.008 × 2.061 × 0.370 m

ODOL v54 · 65,461 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
7.008 m
size_y
2.061 m
size_z
0.370 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-1.941684484
boundingsphere
3.630941391
geometrysphere
3.526577711
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
50
massreciprocal
0.02
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-3.503838539, -1.03063035, -0.185046017
bboxmaxposition
3.503838539, 1.03063035, 0.185046017
bboxminvisual
-3.503838539, -1.03063035, -0.185046017
bboxmaxvisual
3.503838539, 1.03063035, 0.185046017

Centers

boundingcenter
0.003838181, 0.03063035, 0.019472003
geometrycenter
-0.003838062, 0.519845247, -0.018789694
centerofmass
-0.003838196, 0.519845188, -0.018789692
aimingcenter
-0.003838062, 0.519845247, -0.018789694

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
landcontact
6
Level of Detail 9
0.000 548 verts 304 faces 3 tex
Resolution
0
Vertices
548
Faces
304
Height
2.0613

Textures

  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\wood\wood_planks_w_ends_co.paa

Materials

  • dz\structures\walls\data\wall_fenw_01.rvmat
  • dz\structures\walls\data\wall_fenw_02.rvmat
  • dz\structures\walls\data\wall_fenw_03.rvmat
1.000 310 verts 208 faces 2 tex
Resolution
1
Vertices
310
Faces
208
Height
2.0613

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\wood\wood_planks_w_ends_co.paa

Materials

  • dz\structures\walls\data\wall_fenw_01.rvmat
  • dz\structures\walls\data\wall_fenw_02.rvmat
2.000 258 verts 147 faces 2 tex
Resolution
2
Vertices
258
Faces
147
Height
2.0613

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\wood\wood_planks_w_ends_co.paa

Materials

  • dz\structures\walls\data\wall_fenw_01.rvmat
  • dz\structures\walls\data\wall_fenw_02.rvmat
3.000 11 verts 4 faces 1 tex
Resolution
3
Vertices
11
Faces
4
Height
0.7216

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.8565

Named selections (1)

  • component01

Named properties (4)

Name Value
damage no
placement slopelandcontact
physlayer fence
drawimportance 0.1
Memory 9 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
9
Faces
0
Height
0.3468

Other named selections (1)

LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
View Geometry 267 verts 318 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
267
Faces
318
Height
2.0613

Named selections (15)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15

Materials

  • dz\data\data\penetration\wood.rvmat
Fire Geometry 275 verts 324 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
275
Faces
324
Height
2.0613

Named selections (16)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16

Materials

  • dz\data\data\penetration\weaponlift.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_FenW_7_S: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_FenW_7_S 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\metal\metal_barbed_wire_ca.paa
  • dz\structures\data\metal\metal_fence_wire_ca.paa
  • dz\structures\data\wood\wood_planks_w_ends_co.paa
Materials 6
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\walls\data\wall_fenw_01.rvmat
  • dz\structures\walls\data\wall_fenw_02.rvmat
  • dz\structures\walls\data\wall_fenw_03.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_fenw_7_s.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_FenW_7_S.p3d — use the copy button in the page header to paste it elsewhere.