Overview
wall_forfieldfen_2.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
1,393
Faces
1,762
Textures
2
Materials
4
Size (X × Y × Z)
3.441 × 1.810 × 0.234 m

ODOL v54 · 63,904 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
3.441 m
size_y
1.810 m
size_z
0.234 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.827150106
geometrysphere
1.931514978
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
100
massreciprocal
0.01
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.720425844, -0.905000091, -0.116837218
bboxmaxposition
1.720425844, 0.905000091, 0.116837218
bboxminvisual
-1.720425844, -0.905000091, -0.116837218
bboxmaxvisual
1.720425844, 0.905000091, 0.116837218

Centers

boundingcenter
-0.009806454, 0.605000019, -0.041837215
geometrycenter
0.017895103, 0.00000003, 0.002321415
centerofmass
-0.741149127, -0.114196852, -0.006351697
aimingcenter
0.017895103, 0.00000003, 0.002321415

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
7
landcontact
6
Level of Detail 8
1.000 642 verts 900 faces 2 tex
Resolution
1
Vertices
642
Faces
900
Height
1.8074

Textures

  • dz\structures\walls\data\wall_forfieldfen_co.paa
  • dz\structures\walls\data\wall_forfieldfen_end_co.paa

Materials

  • dz\structures\walls\data\wall_forfieldfen_2.rvmat
  • dz\structures\walls\data\wall_forfieldfen_2_end.rvmat
2.000 359 verts 460 faces 2 tex
Resolution
2
Vertices
359
Faces
460
Height
1.8039

Textures

  • dz\structures\walls\data\wall_forfieldfen_co.paa
  • dz\structures\walls\data\wall_forfieldfen_end_co.paa

Materials

  • dz\structures\walls\data\wall_forfieldfen_2.rvmat
  • dz\structures\walls\data\wall_forfieldfen_2_end.rvmat
3.000 224 verts 232 faces 2 tex
Resolution
3
Vertices
224
Faces
232
Height
1.7978

Textures

  • dz\structures\walls\data\wall_forfieldfen_co.paa
  • dz\structures\walls\data\wall_forfieldfen_end_co.paa

Materials

  • dz\structures\walls\data\wall_forfieldfen_2.rvmat
  • dz\structures\walls\data\wall_forfieldfen_2_end.rvmat
4.000 100 verts 74 faces 2 tex
Resolution
4
Vertices
100
Faces
74
Height
1.7969

Textures

  • dz\structures\walls\data\wall_forfieldfen_co.paa
  • dz\structures\walls\data\wall_forfieldfen_end_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 16 verts 24 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
24
Height
1.8100

Named selections (2)

  • component009
  • component010

Named properties (4)

Name Value
damage no
placement slopelandcontact
physlayer fence
drawimportance 0.1
Memory 6 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
6
Faces
0
LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
View Geometry 44 verts 72 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
44
Faces
72
Height
1.8100

Named selections (4)

  • component006
  • component007
  • component008
  • component010

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_ForFieldFen_2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_ForFieldFen_2 0

No Sections in model.cfg.

Textures 2
  • dz\structures\walls\data\wall_forfieldfen_co.paa
  • dz\structures\walls\data\wall_forfieldfen_end_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\walls\data\wall_forfieldfen_2.rvmat
  • dz\structures\walls\data\wall_forfieldfen_2_end.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_forfieldfen_2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_ForFieldFen_2.p3d — use the copy button in the page header to paste it elsewhere.