Overview
wall_forfieldfen_end.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
1,701
Faces
2,140
Textures
2
Materials
4
Size (X × Y × Z)
3.406 × 1.811 × 0.239 m

ODOL v54 · 75,888 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
3.406 m
size_y
1.811 m
size_z
0.239 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.827381968
geometrysphere
1.93181479
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
150
massreciprocal
0.006666667
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.702835083, -0.905257523, -0.119468212
bboxmaxposition
1.702835083, 0.905257463, 0.119468212
bboxminvisual
-1.702835083, -0.905257523, -0.119468212
bboxmaxvisual
1.702835083, 0.905257463, 0.119468212

Centers

boundingcenter
0.008393049, 0.605257511, -0.034563392
geometrycenter
-0.000304341, -0.000257462, 0
centerofmass
-0.009687144, -0.076090083, 0.003450864
aimingcenter
-0.000304341, -0.000257462, 0

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
7
landcontact
6
Level of Detail 8
1.000 782 verts 1,104 faces 2 tex
Resolution
1
Vertices
782
Faces
1,104
Height
1.8105

Textures

  • dz\structures\walls\data\wall_forfieldfen_co.paa
  • dz\structures\walls\data\wall_forfieldfen_end_co.paa

Materials

  • dz\structures\walls\data\wall_forfieldfen_end.rvmat
  • dz\structures\walls\data\wall_forfieldfen_end_end.rvmat
2.000 436 verts 560 faces 2 tex
Resolution
2
Vertices
436
Faces
560
Height
1.8076

Textures

  • dz\structures\walls\data\wall_forfieldfen_co.paa
  • dz\structures\walls\data\wall_forfieldfen_end_co.paa

Materials

  • dz\structures\walls\data\wall_forfieldfen_end.rvmat
  • dz\structures\walls\data\wall_forfieldfen_end_end.rvmat
3.000 266 verts 268 faces 2 tex
Resolution
3
Vertices
266
Faces
268
Height
1.7997

Textures

  • dz\structures\walls\data\wall_forfieldfen_co.paa
  • dz\structures\walls\data\wall_forfieldfen_end_co.paa

Materials

  • dz\structures\walls\data\wall_forfieldfen_end.rvmat
  • dz\structures\walls\data\wall_forfieldfen_end_end.rvmat
4.000 133 verts 88 faces 2 tex
Resolution
4
Vertices
133
Faces
88
Height
1.7974

Textures

  • dz\structures\walls\data\wall_forfieldfen_co.paa
  • dz\structures\walls\data\wall_forfieldfen_end_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 24 verts 36 faces 0 tex
Resolution
9999999827968
Vertices
24
Faces
36
Height
1.8100

Named selections (3)

  • component012
  • component015
  • component016

Named properties (4)

Name Value
damage no
placement slopelandcontact
physlayer fence
drawimportance 0.1
Memory 6 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
6
Faces
0
LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
View Geometry 52 verts 84 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
52
Faces
84
Height
1.8100

Named selections (5)

  • component011
  • component012
  • component013
  • component014
  • component016

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_ForFieldFen_end: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_ForFieldFen_end 0

No Sections in model.cfg.

Textures 2
  • dz\structures\walls\data\wall_forfieldfen_co.paa
  • dz\structures\walls\data\wall_forfieldfen_end_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\walls\data\wall_forfieldfen_end.rvmat
  • dz\structures\walls\data\wall_forfieldfen_end_end.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_forfieldfen_end.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_ForFieldFen_end.p3d — use the copy button in the page header to paste it elsewhere.