Overview
wall_gate_fenr
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
931
Faces
826
Textures
1
Materials
5
Size (X × Y × Z)
3.250 × 2.821 × 2.942 m

ODOL v54 · 38,290 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 40

Size

size_x
3.250 m
size_y
2.821 m
size_z
2.942 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.925480843
geometrysphere
1.688433051
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
49.999996185
massreciprocal
0.020000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-1.625141859, -1.4107337, -1.470779896
bboxmaxposition
1.625141859, 1.410733581, 1.470779896
bboxminvisual
-1.625141859, -1.4107337, -1.470779896
bboxmaxvisual
1.625141859, 1.410733581, 1.470779896

Centers

boundingcenter
0.074008524, 0.662236571, 0.021812856
geometrycenter
-0.00537923, -0.00000006, -0.013558224
centerofmass
0.037428848, 0.065057918, -0.013999196
aimingcenter
-0.00537923, -0.00000006, -0.013558224

ByteIndices

memory
3
geometry
2
geometryfire
7
geometryview
6
paths
4
hitpoints
5
Level of Detail 8
1.000 479 verts 414 faces 1 tex
Resolution
1
Vertices
479
Faces
414
Height
2.7650

Named selections (1)

  • doors1

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa

Materials

  • dz\structures\walls\data\plot_rust.rvmat
  • dz\structures\walls\data\plot_rust_pletivo.rvmat
2.000 289 verts 202 faces 1 tex
Resolution
2
Vertices
289
Faces
202
Height
2.7575

Named selections (1)

  • doors1

Textures

  • dz\structures\data\metal\metal_fence_wire_ca.paa

Materials

  • dz\structures\walls\data\plot_rust.rvmat
  • dz\structures\walls\data\plot_rust_pletivo.rvmat
Geometry 26 verts 40 faces 0 tex
Resolution
9999999827968
Vertices
26
Faces
40
Height
2.8215

Named selections (1)

  • doors1

Named properties (3)

Name Value
damage no
class house
drawimportance 0.1
Memory 6 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
6
Faces
0
Height
1.7512

Other named selections (3)

Paths 23 verts 19 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
23
Faces
19

Named selections (4)

  • actionbegin1
  • actionend1
  • in1
  • in2
Hitpoints 4 verts 1 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
4
Faces
1
Height
0.6297

Named selections (1)

  • doors1
View Geometry 24 verts 36 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
24
Faces
36
Height
2.8081

Named selections (1)

  • doors1
Fire Geometry 80 verts 114 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
80
Faces
114
Height
2.8198

Named selections (1)

  • doors1

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton1Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_Gate_FenR: Default
	{
		SkeletonName = "Skeleton1Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton1Doors 1
BoneParent
doors1
CfgModels · Wall_Gate_FenR 0

No Sections in model.cfg.

Textures 1
  • dz\structures\data\metal\metal_fence_wire_ca.paa
Materials 5
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
  • dz\structures\walls\data\plot_rust.rvmat
  • dz\structures\walls\data\plot_rust_pletivo.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_gate_fenr.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_Gate_FenR.p3d — use the copy button in the page header to paste it elsewhere.