Overview
wall_tincom_9_2.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
6,068
Faces
3,442
Textures
0
Materials
3
Size (X × Y × Z)
9.075 × 3.001 × 0.793 m

ODOL v54 · 154,989 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
9.075 m
size_y
3.001 m
size_z
0.793 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.793472767
geometrysphere
4.576276779
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
183.333343506
massreciprocal
0.005454545
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-4.537590027, -1.500609994, -0.396640778
bboxmaxposition
4.537590027, 1.500609994, 0.396640778
bboxminvisual
-4.537590027, -1.500609994, -0.396640778
bboxmaxvisual
4.537590027, 1.500609994, 0.396640778

Centers

boundingcenter
3.00556016, 0.500609994, -0.215156242
geometrycenter
0.008164406, 0.448512554, 0.000386745
centerofmass
-0.254432529, 0.474565536, 0.129883394
aimingcenter
0.008164406, 0.448512554, 0.000386745

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
7
landcontact
6
Level of Detail 8
0.000 3,715 verts 1,239 faces 0 tex
Resolution
0
Vertices
3,715
Faces
1,239
Height
3.0000

Materials

  • dz\structures\walls\data\wall_tincom.rvmat
1.000 872 verts 291 faces 0 tex
Resolution
1
Vertices
872
Faces
291
Height
3.0000

Materials

  • dz\structures\walls\data\wall_tincom.rvmat
2.000 185 verts 69 faces 0 tex
Resolution
2
Vertices
185
Faces
69
Height
3.0000

Materials

  • dz\structures\walls\data\wall_tincom.rvmat
3.000 114 verts 33 faces 0 tex
Resolution
3
Vertices
114
Faces
33
Height
3.0000

Materials

  • dz\structures\walls\data\wall_tincom.rvmat
Geometry 24 verts 20 faces 0 tex
Resolution
9999999827968
Vertices
24
Faces
20
Height
1.9266

Named selections (3)

  • component01
  • component02
  • component03

Named properties (3)

Name Value
damage no
placement slopelandcontact
physlayer fence
Memory 5 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
5
Faces
0
Height
1.1175

Other named selections (1)

LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
View Geometry 1,151 verts 1,790 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
1,151
Faces
1,790
Height
3.0012

Named selections (128)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component100
  • component101
  • component102
  • component103
  • component104
  • component105
  • component106
  • component107
  • component108
  • component109
  • component11
  • component110
  • component111
  • component112
  • component113
  • component114
  • component115
  • component116
  • component117
  • component118
  • component119
  • component12
  • component120
  • component121
  • component122
  • component123
  • component124
  • component125
  • component126
  • component127
  • component128
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96
  • component97
  • component98
  • component99

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\ironplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_TinCom_9_2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_TinCom_9_2 0

No Sections in model.cfg.

Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\structures\walls\data\wall_tincom.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_tincom_9_2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_TinCom_9_2.p3d — use the copy button in the page header to paste it elsewhere.