Overview
wall_wood1_5.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
3,144
Faces
1,272
Textures
0
Materials
2
Size (X × Y × Z)
5.000 × 1.961 × 0.109 m

ODOL v54 · 88,970 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
5.000 m
size_y
1.961 m
size_z
0.109 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.685792208
geometrysphere
2.557248116
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.5, -0.980377197, -0.054442577
bboxmaxposition
2.5, 0.980377197, 0.054442577
bboxminvisual
-2.5, -0.980377197, -0.054442577
bboxmaxvisual
2.5, 0.980377197, 0.054442577

Centers

boundingcenter
-0.000000119, -0.019622803, 0.013235278
geometrycenter
-0.005384445, -0.009556174, -0.006170154
centerofmass
-0.005384483, -0.009556159, -0.005858531
aimingcenter
-0.005384445, -0.009556174, -0.006170154

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
6
landcontact
5
Level of Detail 7
0.000 1,808 verts 612 faces 0 tex
Resolution
0
Vertices
1,808
Faces
612
Height
1.9606

Materials

  • dz\structures\walls\data\wall_wood1.rvmat
1.000 630 verts 180 faces 0 tex
Resolution
1
Vertices
630
Faces
180
Height
1.9600

Materials

  • dz\structures\walls\data\wall_wood1.rvmat
2.000 272 verts 68 faces 0 tex
Resolution
2
Vertices
272
Faces
68
Height
0.9246

Materials

  • dz\structures\walls\data\wall_wood1.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.9416

Named selections (1)

  • component01

Named properties (3)

Name Value
damage no
placement slopelandcontact
physlayer fence
Memory 5 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
5
Faces
0
Height
0.6936

Other named selections (1)

LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
View Geometry 419 verts 406 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
419
Faces
406
Height
1.9608

Named selections (50)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50

Materials

  • dz\data\data\penetration\wood.rvmat

Named properties (2)

Name Value
prefershadowvolume 0
sbsource shadowvolume
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_Wood1_5: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_Wood1_5 0

No Sections in model.cfg.

Materials 2
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\walls\data\wall_wood1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\walls\wall_wood1_5.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\walls\Wall_Wood1_5.p3d — use the copy button in the page header to paste it elsewhere.