Overview
boat_small1.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
2,485
Faces
3,192
Textures
2
Materials
3
Size (X × Y × Z)
4.883 × 0.933 × 2.648 m

ODOL v54 · 84,497 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
4.883 m
size_y
0.933 m
size_z
2.648 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.5010221
geometrysphere
2.244342566
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
942.625671387
massreciprocal
0.001060867
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-2.441346407, -0.466286659, -1.323781967
bboxmaxposition
2.441346407, 0.466286659, 1.323781967
bboxminvisual
-2.441346407, -0.466286659, -1.323781967
bboxmaxvisual
2.441346407, 0.466286659, 1.323781967

Centers

boundingcenter
-0.027030706, 0.397359848, 0.055125177
geometrycenter
-0.031309247, -0.066647738, -0.017509192
centerofmass
0.004196227, -0.097275637, -0.050983194
aimingcenter
-0.031309247, -0.066647738, -0.017509192

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 448 verts 678 faces 1 tex
Resolution
1
Vertices
448
Faces
678
Height
0.7935

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\structures\wrecks\ships\data\boat_small.rvmat
2.000 363 verts 234 faces 1 tex
Resolution
2
Vertices
363
Faces
234
Height
0.7935

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\structures\wrecks\ships\data\boat_small.rvmat
3.000 181 verts 110 faces 1 tex
Resolution
3
Vertices
181
Faces
110
Height
0.7832

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\structures\wrecks\ships\data\boat_small.rvmat
4.000 105 verts 57 faces 1 tex
Resolution
4
Vertices
105
Faces
57
Height
0.7769

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\data\data\default.rvmat
5.000 18 verts 7 faces 1 tex
Resolution
5
Vertices
18
Faces
7
Height
0.7720

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 230 verts 412 faces 0 tex
Resolution
9999999827968
Vertices
230
Faces
412
Height
0.7993

Named selections (12)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12

Named properties (4)

Name Value
map hide
placement slopez
damage no
class house
Memory 61 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
61
Faces
0
Height
0.0909

Other named selections (2)

Roadway 58 verts 52 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
58
Faces
52
Height
0.7378

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 230 verts 412 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
230
Faces
412
Height
0.7993

Named selections (12)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
Fire Geometry 791 verts 1,230 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
791
Faces
1,230
Height
0.7935

Named selections (88)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Boat_Small1: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Boat_Small1 0

No Sections in model.cfg.

Textures 2
  • dz\structures\wrecks\ships\data\boat01_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\wrecks\ships\data\boat_small.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\wrecks\ships\boat_small1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\Ships\Boat_Small1.p3d — use the copy button in the page header to paste it elsewhere.