Overview
boat_small2.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
2,195
Faces
2,745
Textures
2
Materials
3
Size (X × Y × Z)
5.104 × 0.982 × 2.591 m

ODOL v54 · 76,110 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
5.104 m
size_y
0.982 m
size_z
2.591 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.610925913
geometrysphere
2.246124983
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
999.998779297
massreciprocal
0.001000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-2.552016735, -0.490892887, -1.295341849
bboxmaxposition
2.552016735, 0.490892857, 1.295341849
bboxminvisual
-2.552016735, -0.490892887, -1.295341849
bboxmaxvisual
2.552016735, 0.490892857, 1.295341849

Centers

boundingcenter
-0.122445226, 0.372745425, -0.109556198
geometrycenter
0.064105272, -0.105812237, 0.06745109
centerofmass
0.100659542, -0.083569691, 0.050272908
aimingcenter
0.064105272, -0.105812237, 0.06745109

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 448 verts 678 faces 1 tex
Resolution
1
Vertices
448
Faces
678
Height
0.7701

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\structures\wrecks\ships\data\boat_small.rvmat
2.000 363 verts 234 faces 1 tex
Resolution
2
Vertices
363
Faces
234
Height
0.7701

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\structures\wrecks\ships\data\boat_small.rvmat
3.000 181 verts 110 faces 1 tex
Resolution
3
Vertices
181
Faces
110
Height
0.7614

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\structures\wrecks\ships\data\boat_small.rvmat
4.000 105 verts 57 faces 1 tex
Resolution
4
Vertices
105
Faces
57
Height
0.7566

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\data\data\default.rvmat
5.000 18 verts 7 faces 1 tex
Resolution
5
Vertices
18
Faces
7
Height
0.7435

Textures

  • dz\structures\wrecks\ships\data\boat01_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 211 verts 382 faces 0 tex
Resolution
9999999827968
Vertices
211
Faces
382
Height
0.7702

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Named properties (4)

Name Value
map hide
placement slopez
damage no
class house
Memory 42 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
42
Faces
0

Other named selections (2)

Roadway 22 verts 29 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
22
Faces
29
Height
0.7345

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 77 verts 92 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
77
Faces
92
Height
0.7761

Named selections (4)

  • component01
  • component02
  • component03
  • component04
Fire Geometry 728 verts 1,156 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
728
Faces
1,156
Height
0.7701

Named selections (75)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Boat_Small2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Boat_Small2 0

No Sections in model.cfg.

Textures 2
  • dz\structures\wrecks\ships\data\boat01_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\wrecks\ships\data\boat_small.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\wrecks\ships\boat_small2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\Ships\Boat_Small2.p3d — use the copy button in the page header to paste it elsewhere.