Overview
LODs
7
Vertices
33,345
Faces
31,552
Textures
1
Materials
2
Size (X × Y × Z)
2.461 × 1.532 × 7.796 m

ODOL v54 · 961,942 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
2.461 m
size_y
1.532 m
size_z
7.796 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.009452343
geometrysphere
4.152388573
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
25000
massreciprocal
0.00004
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.230599523, -0.766173959, -3.898220062
bboxmaxposition
1.230599642, 0.766173959, 3.898220062
bboxminvisual
-1.230599523, -0.766173959, -3.898220062
bboxmaxvisual
1.230599642, 0.766173959, 3.898220062

Centers

boundingcenter
-1.004750609, 0.689566135, -1.150380015
geometrycenter
0.005835116, 0.022944033, 0
centerofmass
0.369426131, -0.177154735, 0.01245249
aimingcenter
0.005835116, 0.022944033, 0

ByteIndices

geometry
5
geometryfire
6
geometryview
5
Level of Detail 7
0.000 15,152 verts 15,290 faces 1 tex
Resolution
0
Vertices
15,152
Faces
15,290
Height
1.5323

Named selections (1)

  • head_lod0

Textures

  • dz\structures\wrecks\vehicles\data\wreck_harvester_head_co.paa

Materials

  • dz\structures\wrecks\vehicles\data\wreck_harvester_head.rvmat
1.000 8,422 verts 7,546 faces 1 tex
Resolution
1
Vertices
8,422
Faces
7,546
Height
1.5286

Named selections (1)

  • head_lod1

Textures

  • dz\structures\wrecks\vehicles\data\wreck_harvester_head_co.paa

Materials

  • dz\structures\wrecks\vehicles\data\wreck_harvester_head.rvmat
2.000 4,908 verts 3,764 faces 1 tex
Resolution
2
Vertices
4,908
Faces
3,764
Height
1.5281

Named selections (1)

  • head_lod2

Textures

  • dz\structures\wrecks\vehicles\data\wreck_harvester_head_co.paa

Materials

  • dz\structures\wrecks\vehicles\data\wreck_harvester_head.rvmat
3.000 2,335 verts 1,863 faces 1 tex
Resolution
3
Vertices
2,335
Faces
1,863
Height
1.4394

Named selections (1)

  • head_lod3

Textures

  • dz\structures\wrecks\vehicles\data\wreck_harvester_head_co.paa

Materials

  • dz\structures\wrecks\vehicles\data\wreck_harvester_head.rvmat
4.000 1,212 verts 933 faces 1 tex
Resolution
4
Vertices
1,212
Faces
933
Height
1.4394

Named selections (1)

  • head_lod4

Textures

  • dz\structures\wrecks\vehicles\data\wreck_harvester_head_co.paa

Materials

  • dz\structures\wrecks\vehicles\data\wreck_harvester_head.rvmat
Geometry 50 verts 84 faces 0 tex
Resolution
9999999827968
Vertices
50
Faces
84
Height
1.4781

Named selections (4)

  • component01
  • component02
  • component03
  • component04
Fire Geometry 1,266 verts 2,072 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,266
Faces
2,072
Height
1.4394

Named selections (115)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component100
  • component101
  • component102
  • component103
  • component104
  • component105
  • component106
  • component107
  • component108
  • component109
  • component11
  • component110
  • component111
  • component112
  • component113
  • component114
  • component115
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96
  • component97
  • component98
  • component99

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wreck_Harvester_Head: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wreck_Harvester_Head 0

No Sections in model.cfg.

Textures 1
  • dz\structures\wrecks\vehicles\data\wreck_harvester_head_co.paa
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\wrecks\vehicles\data\wreck_harvester_head.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\wrecks\vehicles\proxy\wreck_harvester_head.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\Vehicles\Proxy\Wreck_Harvester_Head.p3d — use the copy button in the page header to paste it elsewhere.