Overview
LODs
1
Vertices
666
Faces
205
Textures
0
Materials
0
Size (X × Y × Z)
3.078 × 3.126 × 4.264 m

ODOL v54 · 7,085 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
3.078 m
size_y
3.126 m
size_z
4.264 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.583752871
geometrysphere
2.583752871
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.538831711, -1.562942386, -2.131849766
bboxmaxposition
1.538831711, 1.562942505, 2.131849766
bboxminvisual
-1.538831711, -1.562942386, -2.131849766
bboxmaxvisual
1.538831711, 1.562942505, 2.131849766

Centers

boundingcenter
0.009482682, 1.549465895, -0.378309131
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 1
0.000 666 verts 205 faces 0 tex
Resolution
0
Vertices
666
Faces
205
Height
3.1259
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wreck_Baler: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wreck_Baler 0

No Sections in model.cfg.

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\wrecks\vehicles\wreck_baler.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\Vehicles\Wreck_Baler.p3d — use the copy button in the page header to paste it elsewhere.