Overview
wreck_hb01_aban1_police.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
41,216
Faces
23,891
Textures
6
Materials
13
Proxies
3
Size (X × Y × Z)
2.816 × 2.796 × 5.756 m

ODOL v54 · 1,316,877 bytes · Skeleton bones: 3 · Sections: 0

ODOL Flags 39

Size

size_x
2.816 m
size_y
2.796 m
size_z
5.756 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.254987717
geometrysphere
2.299682379
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
1331.561035156
massreciprocal
0.000750998
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-1.407821417, -1.397905946, -2.878213882
bboxmaxposition
1.407821417, 1.397905946, 2.878213882
bboxminvisual
-1.407821417, -1.397905946, -2.878213882
bboxmaxvisual
1.407821417, 1.397905946, 2.878213882

Centers

boundingcenter
-0.053214729, 1.061991096, 0.054041147
geometrycenter
0.064798325, -0.265078902, -0.006170213
centerofmass
0.064066783, -0.446693152, -0.062328011
aimingcenter
0.064798325, -0.265078902, -0.006170213

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 18,681 verts 11,611 faces 5 tex
Resolution
1
Vertices
18,681
Faces
11,611
Height
2.7958
Proxies
3

Proxies (3)

  • dz\structures\wrecks\vehicles\proxy\police_beacon
  • dz\vehicles\wheeled\offroadhatchback\proxy\niva_interior_aban
  • dz\vehicles\wheeled\offroadhatchback\proxy\nivaengine_aban

Named selections (2)

  • doors1
  • doors2

Textures

  • #(argb,8,8,3)color(0,0,0,0.135,ca)
  • #(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)
  • dz\vehicles\wheeled\offroadhatchback\data\headlights_glass.paa
  • dz\vehicles\wheeled\offroadhatchback\data\niva_glass_ca.paa
  • dz\vehicles\wheeled\offroadhatchback\data\niva_rust_wheel_co.paa

Materials

  • dz\vehicles\wheeled\offroadhatchback\data\glass_i_damage.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\glass_i_destruct.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\headlights_glass.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\niva_glass_aban.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\niva_rust_wheel.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_body.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_door_destruct.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_hood_destruct.rvmat
2.000 10,776 verts 5,736 faces 4 tex
Resolution
2
Vertices
10,776
Faces
5,736
Height
2.0375
Proxies
3

Proxies (3)

  • dz\structures\wrecks\vehicles\proxy\police_beacon
  • dz\vehicles\wheeled\offroadhatchback\proxy\niva_interior_aban
  • dz\vehicles\wheeled\offroadhatchback\proxy\nivaengine_aban

Named selections (2)

  • doors1
  • doors2

Textures

  • #(argb,8,8,3)color(0,0,0,0.135,ca)
  • #(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)
  • dz\vehicles\wheeled\offroadhatchback\data\niva_glass_ca.paa
  • dz\vehicles\wheeled\offroadhatchback\data\niva_rust_wheel_co.paa

Materials

  • dz\vehicles\wheeled\offroadhatchback\data\glass_i_damage.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\glass_i_destruct.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\niva_glass_aban.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\niva_rust_wheel.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_body.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_door_destruct.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_hood_destruct.rvmat
3.000 5,887 verts 2,996 faces 4 tex
Resolution
3
Vertices
5,887
Faces
2,996
Height
2.0375
Proxies
2

Proxies (2)

  • dz\structures\wrecks\vehicles\proxy\police_beacon
  • dz\vehicles\wheeled\offroadhatchback\proxy\niva_interior_aban

Named selections (2)

  • doors1
  • doors2

Textures

  • #(argb,8,8,3)color(0,0,0,0.135,ca)
  • #(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)
  • dz\vehicles\wheeled\offroadhatchback\data\niva_glass_ca.paa
  • dz\vehicles\wheeled\offroadhatchback\data\niva_rust_wheel_co.paa

Materials

  • dz\vehicles\wheeled\offroadhatchback\data\glass_i_damage.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\glass_i_destruct.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\niva_glass_aban.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\niva_rust_wheel.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_body.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_door_destruct.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_hood_destruct.rvmat
4.000 2,998 verts 1,439 faces 4 tex
Resolution
4
Vertices
2,998
Faces
1,439
Height
2.0375
Proxies
2

Proxies (2)

  • dz\structures\wrecks\vehicles\proxy\police_beacon
  • dz\vehicles\wheeled\offroadhatchback\proxy\niva_interior_aban

Named selections (2)

  • doors1
  • doors2

Textures

  • #(argb,8,8,3)color(0,0,0,0.135,ca)
  • #(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)
  • dz\vehicles\wheeled\offroadhatchback\data\niva_glass_ca.paa
  • dz\vehicles\wheeled\offroadhatchback\data\niva_rust_wheel_co.paa

Materials

  • dz\vehicles\wheeled\offroadhatchback\data\glass_i_damage.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\glass_i_destruct.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\niva_glass_aban.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\niva_rust_wheel.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_body.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_door_destruct.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_hood_destruct.rvmat
5.000 1,423 verts 717 faces 4 tex
Resolution
5
Vertices
1,423
Faces
717
Height
2.0375
Proxies
2

Proxies (2)

  • dz\structures\wrecks\vehicles\proxy\police_beacon
  • dz\vehicles\wheeled\offroadhatchback\proxy\niva_interior_aban

Named selections (2)

  • doors1
  • doors2

Textures

  • #(argb,8,8,3)color(0,0,0,0.135,ca)
  • #(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)
  • dz\vehicles\wheeled\offroadhatchback\data\niva_glass_ca.paa
  • dz\vehicles\wheeled\offroadhatchback\data\niva_rust_wheel_co.paa

Materials

  • dz\vehicles\wheeled\offroadhatchback\data\glass_i_damage.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\glass_i_destruct.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\niva_glass_aban.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\niva_rust_wheel.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_body.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_door_destruct.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_hood_destruct.rvmat
Geometry 192 verts 163 faces 0 tex
Resolution
9999999827968
Vertices
192
Faces
163
Height
1.7931

Named selections (20)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20

Named properties (1)

Name Value
class house
Memory 9 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
9
Faces
0
Height
0.6272
Roadway 24 verts 17 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
24
Faces
17
Height
0.8021

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 294 verts 233 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
294
Faces
233
Height
1.7821

Named selections (2)

  • doors1
  • doors2
Fire Geometry 932 verts 979 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
932
Faces
979
Height
1.7756

Named selections (2)

  • doors1
  • doors2

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\glassplate.rvmat
  • dz\data\data\penetration\mattress.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\rubberplate.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton3Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class wreck_hb01_aban1_police: Default
	{
		SkeletonName = "Skeleton3Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "0.7853982";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doors2";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "0.7853982";
			};
		};
	};
};
CfgSkeletons · Skeleton3Doors 3
BoneParent
doors1 —
doors2 —
doors3 —
CfgModels · wreck_hb01_aban1_police 0

No Sections in model.cfg.

Proxies 3
  • dz\structures\wrecks\vehicles\proxy\police_beacon
  • dz\vehicles\wheeled\offroadhatchback\proxy\niva_interior_aban
  • dz\vehicles\wheeled\offroadhatchback\proxy\nivaengine_aban
Textures 6
  • #(argb,8,8,3)color(0,0,0,0.135,ca)
  • #(argb,8,8,3)color(0.5,0.5,0.5,1.0,co)
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\vehicles\wheeled\offroadhatchback\data\headlights_glass.paa
  • dz\vehicles\wheeled\offroadhatchback\data\niva_glass_ca.paa
  • dz\vehicles\wheeled\offroadhatchback\data\niva_rust_wheel_co.paa
Materials 13
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\glassplate.rvmat
  • dz\data\data\penetration\mattress.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\rubberplate.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\glass_i_damage.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\glass_i_destruct.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\headlights_glass.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\niva_glass_aban.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\niva_rust_wheel.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_body.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_door_destruct.rvmat
  • dz\vehicles\wheeled\offroadhatchback\data\police\niva_hood_destruct.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\wrecks\vehicles\wreck_hb01_aban1_police.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\Vehicles\wreck_hb01_aban1_police.p3d — use the copy button in the page header to paste it elsewhere.