Overview
wreck_lada_green
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
37,199
Faces
35,597
Textures
4
Materials
9
Size (X × Y × Z)
2.757 × 1.562 × 4.168 m

ODOL v54 · 1,076,446 bytes · Skeleton bones: 5 · Sections: 0

ODOL Flags 41

Size

size_x
2.757 m
size_y
1.562 m
size_z
4.168 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.29270792
geometrysphere
2.315202475
sbsource
Visual
shadowoffset
—
minshadow
10

Mass

mass
1800.003540039
massreciprocal
0.000555554
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-1.378541946, -0.780789971, -2.084000111
bboxmaxposition
1.378541946, 0.780789971, 2.084000111
bboxminvisual
-1.378541946, -0.780789971, -2.084000111
bboxmaxvisual
1.378541946, 0.780789971, 2.084000111

Centers

boundingcenter
-0.123268127, 0.661496997, -0.142409921
geometrycenter
0.118664145, -0.009572387, -0.026515007
centerofmass
0.122783519, 0.091953732, 0.282069445
aimingcenter
0.118664145, -0.009572387, -0.026515007

ByteIndices

memory
5
geometry
4
geometryfire
9
geometryview
8
roadway
6
hitpoints
7
Level of Detail 10
1.000 16,417 verts 15,566 faces 3 tex
Resolution
1
Vertices
16,417
Faces
15,566
Height
1.5240

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\data\metal\basecooler_rust_co.paa
  • dz\structures\wrecks\vehicles\data\lada_dayz_co.paa
  • dz\structures\wrecks\vehicles\data\lada_glass_dayz_ca.paa

Materials

  • dz\structures\wrecks\vehicles\data\lada_chrome_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\lada_glass_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\lada_mat_dayz.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 9,481 verts 8,015 faces 3 tex
Resolution
2
Vertices
9,481
Faces
8,015
Height
1.5235

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\data\metal\basecooler_rust_co.paa
  • dz\structures\wrecks\vehicles\data\lada_dayz_co.paa
  • dz\structures\wrecks\vehicles\data\lada_glass_dayz_ca.paa

Materials

  • dz\structures\wrecks\vehicles\data\lada_chrome_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\lada_glass_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\lada_mat_dayz.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 4,876 verts 3,693 faces 3 tex
Resolution
3
Vertices
4,876
Faces
3,693
Height
1.5488

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\data\metal\basecooler_rust_co.paa
  • dz\structures\wrecks\vehicles\data\lada_dayz_co.paa
  • dz\structures\wrecks\vehicles\data\lada_glass_dayz_ca.paa

Materials

  • dz\structures\wrecks\vehicles\data\lada_chrome_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\lada_glass_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\lada_mat_dayz.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 2,092 verts 1,127 faces 1 tex
Resolution
4
Vertices
2,092
Faces
1,127
Height
1.5488

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\wrecks\vehicles\data\lada_dayz_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 152 verts 240 faces 0 tex
Resolution
9999999827968
Vertices
152
Faces
240
Height
1.2956

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Named properties (2)

Name Value
damage no
class house
Memory 48 verts 0 faces 0 tex
Roadway 10 verts 3 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
10
Faces
3
Height
0.5745

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
Hitpoints 20 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
20
Faces
0
Height
0.3291

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
View Geometry 144 verts 143 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
144
Faces
143
Height
1.1906

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
Fire Geometry 3,959 verts 6,810 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
3,959
Faces
6,810
Height
1.5267

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\leather.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\rubber.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton5doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wreck_Lada_Green: Default
	{
		SkeletonName = "Skeleton5doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.0471976";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doors2";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.0821041";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doors3";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.0471976";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doors4";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-0.9424778";
			};
			class Doors5
			{
				type = "Rotation";
				source = "doors5";
				selection = "doors5";
				axis = "doors5_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-0.7853982";
			};
		};
	};
};
CfgSkeletons · Skeleton5doors 5
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
CfgModels · Wreck_Lada_Green 0

No Sections in model.cfg.

Textures 4
  • dz\structures\data\metal\basecooler_rust_co.paa
  • dz\structures\wrecks\vehicles\data\lada_dayz_co.paa
  • dz\structures\wrecks\vehicles\data\lada_glass_dayz_ca.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 9
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\leather.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\rubber.rvmat
  • dz\structures\wrecks\vehicles\data\lada_chrome_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\lada_glass_dayz.rvmat
  • dz\structures\wrecks\vehicles\data\lada_mat_dayz.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\wrecks\vehicles\wreck_lada_green.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\Vehicles\Wreck_Lada_Green.p3d — use the copy button in the page header to paste it elsewhere.