Overview
wreck_trailer_flat.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
43,968
Faces
43,285
Textures
2
Materials
4
Size (X × Y × Z)
2.193 × 2.714 × 8.274 m

ODOL v54 · 1,377,945 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
2.193 m
size_y
2.714 m
size_z
8.274 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.383886814
geometrysphere
4.463315964
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
1000.000610352
massreciprocal
0.000999999
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.096494555, -1.356904507, -4.137158394
bboxmaxposition
1.096494555, 1.356904387, 4.137158394
bboxminvisual
-1.096494555, -1.356904507, -4.137158394
bboxmaxvisual
1.096494555, 1.356904387, 4.137158394

Centers

boundingcenter
0.048821568, 1.253486276, 1.812088251
geometrycenter
0, 0.021784246, -0.021779537
centerofmass
0.031251084, -0.629016459, 0.335361809
aimingcenter
0, 0.021784246, -0.021779537

ByteIndices

memory
7
geometry
6
geometryfire
10
geometryview
9
roadway
8
Level of Detail 11
0.000 18,775 verts 20,386 faces 1 tex
Resolution
0
Vertices
18,775
Faces
20,386
Height
2.5254

Textures

  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat_co.paa

Materials

  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat.rvmat
1.000 11,548 verts 10,782 faces 1 tex
Resolution
1
Vertices
11,548
Faces
10,782
Height
2.5254

Textures

  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat_co.paa

Materials

  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat.rvmat
2.000 6,731 verts 5,839 faces 1 tex
Resolution
2
Vertices
6,731
Faces
5,839
Height
2.5208

Textures

  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat_co.paa

Materials

  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat.rvmat
3.000 3,847 verts 2,965 faces 1 tex
Resolution
3
Vertices
3,847
Faces
2,965
Height
2.5152

Textures

  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat_co.paa

Materials

  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat.rvmat
4.000 1,489 verts 994 faces 1 tex
Resolution
4
Vertices
1,489
Faces
994
Height
2.5152

Textures

  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat_co.paa

Materials

  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat.rvmat
5.000 165 verts 89 faces 1 tex
Resolution
5
Vertices
165
Faces
89
Height
2.6282

Textures

  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat_co.paa

Materials

  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat.rvmat
Geometry 112 verts 168 faces 0 tex
Resolution
9999999827968
Vertices
112
Faces
168
Height
2.6702

Named selections (14)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14

Named properties (1)

Name Value
map hide
Memory 1 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Other named selections (1)

Roadway 4 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2
Height
0.2526

Named selections (1)

  • component03

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 112 verts 168 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
112
Faces
168
Height
2.6702

Named selections (14)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
Fire Geometry 1,184 verts 1,892 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,184
Faces
1,892
Height
2.5354

Named selections (119)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component100
  • component101
  • component102
  • component103
  • component104
  • component105
  • component106
  • component107
  • component108
  • component109
  • component11
  • component110
  • component111
  • component112
  • component113
  • component114
  • component115
  • component116
  • component117
  • component118
  • component119
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96
  • component97
  • component98
  • component99

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubber.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wreck_Trailer_Flat: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wreck_Trailer_Flat 0

No Sections in model.cfg.

Textures 2
  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 4
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubber.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\wrecks\vehicles\data\wreck_trailer_flat.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\wrecks\vehicles\wreck_trailer_flat.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\Vehicles\Wreck_Trailer_Flat.p3d — use the copy button in the page header to paste it elsewhere.