Overview
wreck_v3s
Preview courtesy of Sam's Object Finder
LODs
13
Vertices
49,279
Faces
41,415
Textures
3
Materials
6
Proxies
2
Size (X × Y × Z)
3.476 × 3.431 × 8.814 m

ODOL v54 · 1,551,287 bytes · Skeleton bones: 6 · Sections: 0

ODOL Flags 41

Size

size_x
3.476 m
size_y
3.431 m
size_z
8.814 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.627815247
geometrysphere
4.105515957
sbsource
Visual
shadowoffset
—
minshadow
13

Mass

mass
5000
massreciprocal
0.0002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-1.738039255, -1.715744019, -4.40682888
bboxmaxposition
1.738039255, 1.715744019, 4.40682888
bboxminvisual
-1.738039255, -1.715744019, -4.40682888
bboxmaxvisual
1.738039255, 1.715744019, 4.40682888

Centers

boundingcenter
-0.038785219, 1.60295105, 0.851269126
geometrycenter
-0.065524399, 0.043673575, 0.220687389
centerofmass
-0.136199489, -0.024792327, -0.174919426
aimingcenter
-0.065524399, 0.043673575, 0.220687389

ByteIndices

memory
8
geometry
7
geometryfire
12
geometryview
11
roadway
9
hitpoints
10
Level of Detail 13
1.000 24,813 verts 20,950 faces 0 tex
Resolution
1
Vertices
24,813
Faces
20,950
Height
3.3748

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Materials

  • dz\structures\wrecks\vehicles\data\v3s_wreck_1.rvmat
  • dz\structures\wrecks\vehicles\data\v3s_wreck_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 11,922 verts 10,218 faces 0 tex
Resolution
2
Vertices
11,922
Faces
10,218
Height
3.3728

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Materials

  • dz\structures\wrecks\vehicles\data\v3s_wreck_1.rvmat
  • dz\structures\wrecks\vehicles\data\v3s_wreck_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 5,740 verts 4,880 faces 0 tex
Resolution
3
Vertices
5,740
Faces
4,880
Height
3.3728

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Materials

  • dz\structures\wrecks\vehicles\data\v3s_wreck_1.rvmat
  • dz\structures\wrecks\vehicles\data\v3s_wreck_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 2,587 verts 2,223 faces 0 tex
Resolution
4
Vertices
2,587
Faces
2,223
Height
3.3681

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Materials

  • dz\structures\wrecks\vehicles\data\v3s_wreck_1.rvmat
  • dz\structures\wrecks\vehicles\data\v3s_wreck_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 1,673 verts 1,284 faces 0 tex
Resolution
5
Vertices
1,673
Faces
1,284
Height
3.3429

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Materials

  • dz\structures\wrecks\vehicles\data\v3s_wreck_1.rvmat
  • dz\structures\wrecks\vehicles\data\v3s_wreck_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 732 verts 516 faces 0 tex
Resolution
6
Vertices
732
Faces
516
Height
3.3444

Materials

  • dz\structures\wrecks\vehicles\data\v3s_wreck_1.rvmat
  • dz\structures\wrecks\vehicles\data\v3s_wreck_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
7.000 163 verts 116 faces 1 tex
Resolution
7
Vertices
163
Faces
116
Height
3.0349

Textures

  • dz\structures\wrecks\vehicles\data\v3s_wreck_mlod_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 128 verts 99 faces 0 tex
Resolution
9999999827968
Vertices
128
Faces
99
Height
3.2793

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Named properties (2)

Name Value
damage no
class house
Memory 77 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
77
Faces
6
Height
2.5361
Proxies
2

Proxies (2)

  • dz\data\proxies\spawnitemlarge
  • dz\data\proxies\spawnitemmedium
Roadway 16 verts 5 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
16
Faces
5
Height
2.4918

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\metal_thin_int.paa
Hitpoints 48 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
48
Faces
0
Height
1.2902

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
View Geometry 120 verts 92 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
120
Faces
92
Height
3.1191

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
Fire Geometry 1,260 verts 1,026 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,260
Faces
1,026
Height
3.4315

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Materials

  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubber.rvmat

Named properties (2)

Name Value
damage no
class house
model.cfg
class CfgSkeletons
{
	class Skeleton6doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", "",
			"doors6", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wreck_V3S: Default
	{
		SkeletonName = "Skeleton6doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.850049";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doors2";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.4660766";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-2.740167";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-2.7227137";
			};
			class Doors5
			{
				type = "Rotation";
				source = "doors5";
				selection = "doors5";
				axis = "doors5_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.0821041";
			};
		};
	};
};
CfgSkeletons · Skeleton6doors 6
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
doors6 —
CfgModels · Wreck_V3S 0

No Sections in model.cfg.

Proxies 2
  • dz\data\proxies\spawnitemlarge
  • dz\data\proxies\spawnitemmedium
Textures 3
  • dz\structures\wrecks\vehicles\data\v3s_wreck_mlod_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\metal_thin_int.paa
Materials 6
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubber.rvmat
  • dz\structures\wrecks\vehicles\data\v3s_wreck_1.rvmat
  • dz\structures\wrecks\vehicles\data\v3s_wreck_2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\wrecks\vehicles\wreck_v3s.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\wrecks\Vehicles\Wreck_V3S.p3d — use the copy button in the page header to paste it elsewhere.