Overview
smokestack_big_ruin_low.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
10,757
Faces
5,288
Textures
4
Materials
4
Size (X × Y × Z)
5.487 × 23.422 × 6.342 m

ODOL v54 · 262,384 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
5.487 m
size_y
23.422 m
size_z
6.342 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
11.989665985
geometrysphere
12.299233437
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
95597.9296875
massreciprocal
0.00001046
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-2.743265867, -11.710894585, -3.171243429
bboxmaxposition
2.743265867, 11.710894585, 3.171243429
bboxminvisual
-2.743265867, -11.710894585, -3.171243429
bboxmaxvisual
2.743265867, 11.710894585, 3.171243429

Centers

boundingcenter
0.349790812, 12.180706978, -0.321996689
geometrycenter
-0.069060445, -0.001186848, 0.175340772
centerofmass
-0.422049433, -1.113054037, 0.434853017
aimingcenter
-0.069060445, -0.001186848, 0.175340772

ByteIndices

geometry
4
geometryfire
5
geometryview
5
Level of Detail 6
1.000 6,049 verts 2,893 faces 3 tex
Resolution
1
Vertices
6,049
Faces
2,893
Height
23.4218

Textures

  • dz\structures\industrial\smokestacks\data\doplnky_co.paa
  • dz\structures_bliss\data\bricks\bricks_broken_dirt_04_co.paa
  • dz\structures_bliss\industrial\smokestacks\data\bricks_smokedwall_01_co.paa

Materials

  • dz\structures\industrial\smokestacks\data\ind_stack_big_doplnky.rvmat
  • dz\structures_bliss\industrial\smokestacks\data\ind_stack_big_sila_multi.rvmat
2.000 3,470 verts 1,291 faces 3 tex
Resolution
2
Vertices
3,470
Faces
1,291
Height
23.4218

Textures

  • dz\structures\industrial\smokestacks\data\doplnky_co.paa
  • dz\structures_bliss\data\bricks\bricks_broken_dirt_04_co.paa
  • dz\structures_bliss\industrial\smokestacks\data\bricks_smokedwall_01_co.paa

Materials

  • dz\structures\industrial\smokestacks\data\ind_stack_big_doplnky.rvmat
  • dz\structures_bliss\industrial\smokestacks\data\ind_stack_big_sila_multi.rvmat
3.000 797 verts 503 faces 3 tex
Resolution
3
Vertices
797
Faces
503
Height
23.4150

Textures

  • dz\structures\industrial\smokestacks\data\doplnky_co.paa
  • dz\structures_bliss\data\bricks\bricks_broken_dirt_04_co.paa
  • dz\structures_bliss\industrial\smokestacks\data\bricks_smokedwall_01_co.paa

Materials

  • dz\structures\industrial\smokestacks\data\ind_stack_big_doplnky.rvmat
  • dz\structures_bliss\industrial\smokestacks\data\ind_stack_big_sila_multi.rvmat
4.000 13 verts 11 faces 1 tex
Resolution
4
Vertices
13
Faces
11
Height
19.5179

Textures

  • dz\structures_bliss\industrial\smokestacks\data\ind_stack_big_sila_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 232 verts 270 faces 0 tex
Resolution
9999999827968
Vertices
232
Faces
270
Height
23.3885

Named selections (21)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21

Named properties (1)

Name Value
map hide
View Geometry 196 verts 320 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
196
Faces
320
Height
19.4905

Named selections (16)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Smokestack_Big_Ruin_Low: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Smokestack_Big_Ruin_Low 0

No Sections in model.cfg.

Textures 4
  • dz\structures\industrial\smokestacks\data\doplnky_co.paa
  • dz\structures_bliss\data\bricks\bricks_broken_dirt_04_co.paa
  • dz\structures_bliss\industrial\smokestacks\data\bricks_smokedwall_01_co.paa
  • dz\structures_bliss\industrial\smokestacks\data\ind_stack_big_sila_mlod_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\industrial\smokestacks\data\ind_stack_big_doplnky.rvmat
  • dz\structures_bliss\industrial\smokestacks\data\ind_stack_big_sila_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\industrial\smokestacks\smokestack_big_ruin_low.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\industrial\Smokestacks\Smokestack_Big_Ruin_Low.p3d — use the copy button in the page header to paste it elsewhere.