Overview
target_concrete1.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
10,538
Faces
11,163
Textures
2
Materials
2
Size (X × Y × Z)
3.265 × 3.265 × 1.753 m

ODOL v54 · 317,795 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
3.265 m
size_y
3.265 m
size_z
1.753 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.853027582
geometrysphere
2.419015169
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
10000
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.632501125, -1.632500648, -0.876728177
bboxmaxposition
1.632501125, 1.632500648, 0.876728177
bboxminvisual
-1.632501125, -1.632500648, -0.876728177
bboxmaxvisual
1.632501125, 1.632500648, 0.876728177

Centers

boundingcenter
-0.000000358, 1.608126163, -0.469394475
geometrycenter
-0.00000006, -0.000007212, -0.011620283
centerofmass
0.007537108, 0.127732471, -0.086070813
aimingcenter
-0.00000006, -0.000007212, -0.011620283

ByteIndices

geometry
5
geometryfire
7
geometryview
5
roadway
6
Level of Detail 8
1.000 4,820 verts 5,172 faces 1 tex
Resolution
1
Vertices
4,820
Faces
5,172
Height
3.2000

Textures

  • dz\structures_bliss\military\training\data\concrete_target_01_co.paa

Materials

  • dz\structures_bliss\military\training\data\concrete_target_01.rvmat
2.000 2,526 verts 2,638 faces 1 tex
Resolution
2
Vertices
2,526
Faces
2,638
Height
3.2000

Textures

  • dz\structures_bliss\military\training\data\concrete_target_01_co.paa

Materials

  • dz\structures_bliss\military\training\data\concrete_target_01.rvmat
3.000 1,458 verts 1,314 faces 1 tex
Resolution
3
Vertices
1,458
Faces
1,314
Height
3.2000

Textures

  • dz\structures_bliss\military\training\data\concrete_target_01_co.paa

Materials

  • dz\structures_bliss\military\training\data\concrete_target_01.rvmat
4.000 755 verts 605 faces 1 tex
Resolution
4
Vertices
755
Faces
605
Height
3.2000

Textures

  • dz\structures_bliss\military\training\data\concrete_target_01_co.paa

Materials

  • dz\structures_bliss\military\training\data\concrete_target_01.rvmat
5.000 280 verts 180 faces 1 tex
Resolution
5
Vertices
280
Faces
180
Height
3.1504

Textures

  • dz\structures_bliss\military\training\data\concrete_target_01_co.paa

Materials

  • dz\structures_bliss\military\training\data\concrete_target_01.rvmat
Geometry 32 verts 60 faces 0 tex
Resolution
9999999827968
Vertices
32
Faces
60
Height
3.2002

Named selections (1)

  • component01

Named properties (1)

Name Value
damage no
Roadway 40 verts 76 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
40
Faces
76
Height
3.2650

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
Fire Geometry 627 verts 1,118 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
627
Faces
1,118
Height
3.2000

Named selections (34)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Target_Concrete1: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Target_Concrete1 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\military\training\data\concrete_target_01_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 2
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures_bliss\military\training\data\concrete_target_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\military\training\target_concrete1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\military\Training\Target_Concrete1.p3d — use the copy button in the page header to paste it elsewhere.