Overview
LODs
7
Vertices
1,280
Faces
1,223
Textures
1
Materials
2
Size (X × Y × Z)
0.583 × 3.073 × 0.401 m

ODOL v54 · 49,401 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.583 m
size_y
3.073 m
size_z
0.401 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
1
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.563812971
geometrysphere
1.562819123
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
150
massreciprocal
0.006666667
armor
200
armorreciprocal
0.005

Map

maptype
23
map
bus stop

Properties

damage
tree

Bounds

bboxminposition
-0.291729093, -1.536286473, -0.200624406
bboxmaxposition
0.291729093, 1.536286354, 0.200624406
bboxminvisual
-0.291729093, -1.536286473, -0.200624406
bboxmaxvisual
0.291729093, 1.536286354, 0.200624406

Centers

boundingcenter
-0.26746738, 1.179146051, 0.002215199
geometrycenter
0.003501147, -0.00030607, -0.002267459
centerofmass
0.118787996, 0.632063091, -0.002267459
aimingcenter
0.003501147, -0.00030607, -0.002267459

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
0.000 537 verts 590 faces 1 tex
Resolution
0
Vertices
537
Faces
590
Height
2.9397

Textures

  • dz\structures_bliss\residential\bus\data\busstop_01_sign_f_co.paa

Materials

  • dz\structures_bliss\residential\bus\data\busstop_01_sign_f.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 268 verts 276 faces 1 tex
Resolution
1
Vertices
268
Faces
276
Height
2.9388

Textures

  • dz\structures_bliss\residential\bus\data\busstop_01_sign_f_co.paa

Materials

  • dz\structures_bliss\residential\bus\data\busstop_01_sign_f.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 263 verts 147 faces 1 tex
Resolution
2
Vertices
263
Faces
147
Height
2.9318

Textures

  • dz\structures_bliss\residential\bus\data\busstop_01_sign_f_co.paa

Materials

  • dz\structures_bliss\residential\bus\data\busstop_01_sign_f.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 92 verts 40 faces 1 tex
Resolution
3
Vertices
92
Faces
40
Height
2.9400

Textures

  • dz\structures_bliss\residential\bus\data\busstop_01_sign_f_co.paa

Materials

  • dz\structures_bliss\residential\bus\data\busstop_01_sign_f.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 16 verts 24 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
24
Height
3.0720

Named selections (2)

  • component01
  • component02

Named properties (4)

Name Value
map busstop
damage tree
forcenotalpha 1
canclimb 0
View Geometry 16 verts 24 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
24
Height
3.0720

Named selections (2)

  • component01
  • component02
Fire Geometry 88 verts 122 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
88
Faces
122
Height
3.0726

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Materials

  • dz\data\data\penetration\ironplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class BusStop_Village2_Sign: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · BusStop_Village2_Sign 0

No Sections in model.cfg.

Textures 1
  • dz\structures_bliss\residential\bus\data\busstop_01_sign_f_co.paa
Materials 2
  • dz\data\data\penetration\ironplate.rvmat
  • dz\structures_bliss\residential\bus\data\busstop_01_sign_f.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\bus\busstop_village2_sign.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Bus\BusStop_Village2_Sign.p3d — use the copy button in the page header to paste it elsewhere.