Overview
village_healthcare_enoch
Preview courtesy of Sam's Object Finder
LODs
12
Vertices
65,136
Faces
50,926
Textures
10
Materials
13
Proxies
13
Size (X × Y × Z)
24.452 × 11.025 × 20.067 m

ODOL v54 · 1,624,141 bytes · Skeleton bones: 11 · Sections: 0

ODOL Flags 40

Size

size_x
24.452 m
size_y
11.025 m
size_z
20.067 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
14.384382248
geometrysphere
16.522413254
sbsource
Visual
shadowoffset
—
minshadow
12

Mass

mass
101499.3515625
massreciprocal
0.000009852
armor
200
armorreciprocal
0.005

Map

maptype
19
map
hospital

Properties

class
house

Bounds

bboxminposition
-12.226099014, -5.51266861, -10.033454895
bboxmaxposition
12.226099014, 5.51266861, 10.033454895
bboxminvisual
-12.226099014, -5.51266861, -10.033454895
bboxmaxvisual
12.226099014, 5.51266861, 10.033454895

Centers

boundingcenter
-0.114701748, 3.646648407, -1.52940464
geometrycenter
0.055651665, 0.280635118, 0.016604424
centerofmass
0.110413313, -1.517800331, 0.41360423
aimingcenter
0.055651665, 0.280635118, 0.016604424

ByteIndices

memory
7
geometry
6
geometryfire
11
geometryview
10
roadway
8
hitpoints
9
Level of Detail 12
1.000 27,845 verts 19,137 faces 4 tex
Resolution
1
Vertices
27,845
Faces
19,137
Height
10.4704
Proxies
13

Proxies (13)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_blue_v1
  • dz\structures\furniture\cases\locker\locker_open_blue_v2
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\hospital_transport_bed\hospital_transport_bed
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\tables\lobby_table\lobby_table
  • dz\structures\proxy_buildingparts\roof\antennasmallroof\antenna_small_roof

Named selections (11)

  • doors1
  • doors10
  • doors11
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
  • doors8
  • doors9

Textures

  • dz\structures\data\alpha\decal_patch_floor_2_ca.paa
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\residential\medical\data\health_cc_details_co.paa
  • dz\structures_bliss\residential\medical\data\health_cc_signs_pl_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\data\data\empty_nzw.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\residential\medical\data\health_cc_details.rvmat
  • dz\structures\residential\medical\data\health_cc_ext.rvmat
  • dz\structures\residential\medical\data\health_cc_int.rvmat
  • dz\structures\residential\medical\data\health_cc_roof.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 15,222 verts 9,223 faces 2 tex
Resolution
2
Vertices
15,222
Faces
9,223
Height
10.4641
Proxies
1

Proxies (1)

  • dz\structures\proxy_buildingparts\roof\antennasmallroof\antenna_small_roof

Named selections (11)

  • doors1
  • doors10
  • doors11
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
  • doors8
  • doors9

Textures

  • dz\structures\residential\medical\data\health_cc_details_co.paa
  • dz\structures_bliss\residential\medical\data\health_cc_signs_pl_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\residential\medical\data\health_cc_details.rvmat
  • dz\structures\residential\medical\data\health_cc_ext.rvmat
  • dz\structures\residential\medical\data\health_cc_int.rvmat
  • dz\structures\residential\medical\data\health_cc_roof.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 6,136 verts 3,753 faces 2 tex
Resolution
3
Vertices
6,136
Faces
3,753
Height
10.4641
Proxies
1

Proxies (1)

  • dz\structures\proxy_buildingparts\roof\antennasmallroof\antenna_small_roof

Textures

  • dz\structures\residential\medical\data\health_cc_details_co.paa
  • dz\structures_bliss\residential\medical\data\health_cc_signs_pl_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\residential\medical\data\health_cc_details.rvmat
  • dz\structures\residential\medical\data\health_cc_ext.rvmat
  • dz\structures\residential\medical\data\health_cc_roof.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 2,795 verts 1,651 faces 2 tex
Resolution
4
Vertices
2,795
Faces
1,651
Height
10.4641
Proxies
1

Proxies (1)

  • dz\structures\proxy_buildingparts\roof\antennasmallroof\antenna_small_roof

Textures

  • dz\structures\residential\medical\data\health_cc_details_co.paa
  • dz\structures_bliss\residential\medical\data\health_cc_signs_pl_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\residential\medical\data\health_cc_details.rvmat
  • dz\structures\residential\medical\data\health_cc_ext.rvmat
  • dz\structures\residential\medical\data\health_cc_roof.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 1,259 verts 683 faces 1 tex
Resolution
5
Vertices
1,259
Faces
683
Height
9.4091

Textures

  • dz\structures\residential\medical\data\health_cc_details_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\residential\medical\data\health_cc_details.rvmat
  • dz\structures\residential\medical\data\health_cc_lod5.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 254 verts 128 faces 1 tex
Resolution
6
Vertices
254
Faces
128
Height
9.1165

Textures

  • dz\structures\residential\medical\data\health_cc_mlod_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 1,056 verts 1,370 faces 0 tex
Resolution
9999999827968
Vertices
1,056
Faces
1,370
Height
10.4641
Proxies
13

Proxies (13)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_blue_v1
  • dz\structures\furniture\cases\locker\locker_open_blue_v2
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\hospital_transport_bed\hospital_transport_bed
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\tables\lobby_table\lobby_table
  • dz\structures\proxy_buildingparts\roof\antennasmallroof\antenna_small_roof

Named selections (11)

  • doors1
  • doors10
  • doors11
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
  • doors8
  • doors9

Named properties (2)

Name Value
class house
map hospital
Memory 609 verts 0 faces 0 tex
Roadway 106 verts 94 faces 5 tex
Resolution
3.0000000280822E+15
Vertices
106
Faces
94
Height
2.4741

Textures

  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\lino_int.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
Hitpoints 44 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
44
Faces
0
Height
0.7935

Named selections (11)

  • doors1
  • doors10
  • doors11
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
  • doors8
  • doors9
View Geometry 808 verts 609 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
808
Faces
609
Height
11.0253
Proxies
13

Proxies (13)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_blue_v1
  • dz\structures\furniture\cases\locker\locker_open_blue_v2
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\hospital_transport_bed\hospital_transport_bed
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\tables\lobby_table\lobby_table
  • dz\structures\proxy_buildingparts\roof\antennasmallroof\antenna_small_roof

Named selections (11)

  • doors1
  • doors10
  • doors11
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
  • doors8
  • doors9

Named properties (2)

Name Value
class house
map house
Fire Geometry 9,002 verts 14,278 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
9,002
Faces
14,278
Height
10.4641
Proxies
13

Proxies (13)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_blue_v1
  • dz\structures\furniture\cases\locker\locker_open_blue_v2
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\hospital_transport_bed\hospital_transport_bed
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\tables\lobby_table\lobby_table
  • dz\structures\proxy_buildingparts\roof\antennasmallroof\antenna_small_roof

Named selections (11)

  • doors1
  • doors10
  • doors11
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
  • doors8
  • doors9

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton11Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", "",
			"doors6", "",
			"doors7", "",
			"doors8", "",
			"doors9", "",
			"doors10", "",
			"doors11", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Village_HealthCare_Enoch: Default
	{
		SkeletonName = "Skeleton11Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doors2";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doors3";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doors4";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors5
			{
				type = "Rotation";
				source = "doors5";
				selection = "doors5";
				axis = "doors5_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors6
			{
				type = "Rotation";
				source = "doors6";
				selection = "doors6";
				axis = "doors6_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors7
			{
				type = "Rotation";
				source = "doors7";
				selection = "doors7";
				axis = "doors7_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors8
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors8";
				axis = "doors8_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors9
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors9";
				axis = "doors9_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors10
			{
				type = "Rotation";
				source = "doorstwin2";
				selection = "doors10";
				axis = "doors10_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors11
			{
				type = "Rotation";
				source = "doorstwin2";
				selection = "doors11";
				axis = "doors11_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton11Doors 11
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
doors6 —
doors7 —
doors8 —
doors9 —
doors10 —
doors11 —
CfgModels · Village_HealthCare_Enoch 0

No Sections in model.cfg.

Proxies 13
  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_blue_v1
  • dz\structures\furniture\cases\locker\locker_open_blue_v2
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\hospital_transport_bed\hospital_transport_bed
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\tables\lobby_table\lobby_table
  • dz\structures\proxy_buildingparts\roof\antennasmallroof\antenna_small_roof
Textures 10
  • dz\structures\data\alpha\decal_patch_floor_2_ca.paa
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\residential\medical\data\health_cc_details_co.paa
  • dz\structures\residential\medical\data\health_cc_mlod_co.paa
  • dz\structures_bliss\residential\medical\data\health_cc_signs_pl_co.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\lino_int.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
Materials 13
  • dz\data\data\default.rvmat
  • dz\data\data\empty_nzw.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\residential\medical\data\health_cc_details.rvmat
  • dz\structures\residential\medical\data\health_cc_ext.rvmat
  • dz\structures\residential\medical\data\health_cc_int.rvmat
  • dz\structures\residential\medical\data\health_cc_lod5.rvmat
  • dz\structures\residential\medical\data\health_cc_roof.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\medical\village_healthcare_enoch.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Medical\Village_HealthCare_Enoch.p3d — use the copy button in the page header to paste it elsewhere.