Overview
garbage_bin2.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
1,239
Faces
676
Textures
1
Materials
4
Size (X × Y × Z)
0.490 × 1.428 × 0.468 m

ODOL v54 · 37,770 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.490 m
size_y
1.428 m
size_z
0.468 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.749801815
geometrysphere
0.77603966
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
50
massreciprocal
0.02
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
tree

Bounds

bboxminposition
-0.244861007, -0.714082718, -0.233939648
bboxmaxposition
0.244861007, 0.714082718, 0.233939648
bboxminvisual
-0.244861007, -0.714082718, -0.233939648
bboxmaxvisual
0.244861007, 0.714082718, 0.233939648

Centers

boundingcenter
0.005000055, 0.51408267, 0.051332898
geometrycenter
0, -0.010538518, 0.011167109
centerofmass
-0.000000216, 0.238808125, 0.024795799
aimingcenter
0, -0.010538518, 0.011167109

ByteIndices

geometry
3
geometryfire
3
geometryview
3
Level of Detail 4
1.000 687 verts 383 faces 1 tex
Resolution
1
Vertices
687
Faces
383
Height
1.4282

Textures

  • dz\structures_bliss\residential\misc\data\garbagebin_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\garbagebin_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 348 verts 156 faces 1 tex
Resolution
2
Vertices
348
Faces
156
Height
1.4282

Textures

  • dz\structures_bliss\residential\misc\data\garbagebin_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\garbagebin_super.rvmat
3.000 140 verts 69 faces 1 tex
Resolution
3
Vertices
140
Faces
69
Height
1.4071

Textures

  • dz\structures_bliss\residential\misc\data\garbagebin_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 64 verts 68 faces 0 tex
Resolution
9999999827968
Vertices
64
Faces
68
Height
1.4071

Named selections (3)

  • component01
  • component02
  • component03

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\plastic.rvmat

Named properties (3)

Name Value
damage tree
map hide
canclimb 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Garbage_Bin2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Garbage_Bin2 0

No Sections in model.cfg.

Textures 1
  • dz\structures_bliss\residential\misc\data\garbagebin_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\structures_bliss\residential\misc\data\garbagebin_super.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\misc\garbage_bin2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Misc\Garbage_Bin2.p3d — use the copy button in the page header to paste it elsewhere.